module Base
{
    
    model ATADodge_Bullbar1
    {
        mesh = vehicles/ATA_Dodge_base|bumper1,
        texture = Vehicles/ATA_Dodge_items,
        shader = vehiclewheel,
        scale = 0.01,
    }
    
    model ATADodge_Bullbar2
    {
        mesh = vehicles/ATA_Dodge_base|bumper2,
        texture = Vehicles/ATA_Dodge_items,
        shader = vehiclewheel,
        scale = 0.01,
    }
    
    model ATADodge_Bullbar3
    {
        mesh = vehicles/ATA_Dodge_base|bumper3,
        texture = Vehicles/ATA_Dodge_items,
        shader = vehiclewheel,
        scale = 0.01,
    }
    template vehicle ATADodge_Bullbar
    {
        template = ATA2Bullbars/part/ATA2Bullbar,
        part ATA2Bullbar
        {
            model ATADodge_Bullbar1
            {
                file = ATADodge_Bullbar1,
            }
            model ATADodge_Bullbar2
            {
                file = ATADodge_Bullbar2,
            }
            model ATADodge_Bullbar3
            {
                file = ATADodge_Bullbar3,
            }
        }
    }
}