module Base {
    model WaterJugEmpty
    {
        mesh = BigWaterBottle,
        texture = WaterJugEmpty,
    }

    model WaterJugEmpty_Ground
    {
        mesh = WorldItems/BigWaterBottle,
        texture = WaterJugEmpty,
        scale = 0.01,
    }

    model WaterJugWaterFull
    {
        mesh = BigWaterBottle,
        texture = WaterJugWaterFull,
    }

    model WaterJugWaterFull_Ground
    {
        mesh = WorldItems/BigWaterBottle,
        texture = WaterJugWaterFull,
        scale = 0.01,
    }

    model WaterJugPetrolFull
    {
        mesh = BigWaterBottle,
        texture = WaterJugPetrolFull,
    }

    model WaterJugPetrolFull_Ground
    {
        mesh = WorldItems/BigWaterBottle,
        texture = WaterJugPetrolFull,
        scale = 0.01,
    }
}