UI_EN = {
    UI_trait_AdrenalineJunkieDesc = "Moves faster when highly panicked.<br>(+0.2 or +0.25 base speed at Strong or Extreme Panic.)",
    UI_trait_bravedesc = "Less prone to becoming panicked.<br>(-70% panic, except for night terrors and phobias.)",
    UI_trait_NightVisionDesc = "Better vision at night. ( +20% )",
    UI_trait_DexterousDesc = "Transfers inventory items quickly. <br>(-50% inventory tranferring time.)",
    UI_trait_eagleeyeddesc = "Has a faster visibility fade and a higher visibility arc.<br> (Wider field of view.)",
    UI_trait_FastHealerDesc = "Recovers faster from injury and illness.<br>(-20% severity of injuries. Does not apply to exercise fatigue.)",
    UI_trait_FastLearnerDesc = "Increases XP gains.<br>(+30% xp for all skills, except Fitness and Strength)",
    UI_trait_FastReaderDesc = "Takes less time to read books.<br>(+30% reading speed)",
    UI_trait_gracefuldesc = "Makes less noise when moving.<br>(-40% footsteps sound radius.<br>-10% chance to trip while run/sprint vaulting a low fence or getting attacked by lunging zombies.<br>Reduced chance of falling when bumping into a zombie or survivor.)",
    UI_trait_InconspicuousDesc = "Less likely to be spotted by zombies.<br>(-50% chance of being spotted by a zombie.)",
    UI_trait_IronGutDesc = "Less chance to have food illness.<br>(-50% chance of food illness. Food illness lasts ~ 55% shorter on average.<br>Raw eggs never cause food illness.)",
    UI_trait_keenhearingdesc = "Larger perception radius.<br>(+150% perception radius.<br>Zombies approaching from behind will be visible much earlier.)",
    UI_trait_lighteaterdesc = "Needs to eat less regularly.<br>(-25% hunger)",
    UI_trait_LowThirstDesc = "Needs to drink water less regularly.<br>(-50% thirst)",
    UI_trait_luckydesc = "Sometimes things just go your way. <br>+10% chance of finding rare loot.<br> -5% chance of failing item repairs.",
    UI_trait_PackmuleDesc = "Increased container inventory capacity.(+30%, including car seats)",
    UI_trait_outdoorsmandesc = "Not affected by harsh weather conditions.<br>-90% chance of catching a cold.<br>-50% or -63% chance of getting scratched/lacerated while walking or running through trees.<br>Lights fires ~100% faster.<br>-33% chance of breaking fire kindling.",
    UI_trait_resilientdesc = "Less prone to disease. Slower rate of zombification.<br>(-25% zombification speed, -55% chance of catching a cold,<br>-20% cold strength, and -50% cold progression speed.)",
    UI_trait_SpeedDemonDesc = "The fast driver.<br>(+100% gear switching speed,<br>+15% top speed for all vehicles,<br>+200% engine loudness when reversing.)",
    UI_trait_thickskinneddesc = "Less chance of scratches or bites breaking the skin.<br>(+30% chance of not being injured by zombies.<br>-54% chance of getting scratched/cut by trees.)",
    UI_trait_LessSleepDesc = "Needs less sleep.<br>(-30% tiredness rate.<br>+25% tiredness recovery rate when sleeping.)",

    UI_trait_FishingDesc = "(Knows how to craft and fix a fishing rod.)",

    UI_trait_GardenerDesc = "Knows how to make Mildew Spray and Flies Spray to cure plant diseases.",
    UI_trait_handydesc = "Faster and stronger constructions.<br>(+100 HP to all constructions except walls.<br>Increased building speed.<br>Slightly increased barricading speed.)",
    UI_trait_HerbalistDesc = "Can find medicinal herbs and craft medicines and poultices from them.<br>Can also identify poisonous wild food.",
    UI_trait_HikerDesc = "Knows how to make Stick Traps, Snare Traps, and Wooden Cage Traps.",
    UI_trait_HunterDesc = "Knows all trap recipes.",
    UI_trait_nutritionistdesc = "Can see the nutritional values of any food.<br>(Including non-packaged food and cooked food.)",
    UI_trait_claustrodesc = "Gets panicked when indoors.<br>(But not in 70-tiles + sized rooms. The smaller the room, the faster the panic increase.)",
    UI_trait_agoraphobicdesc = "Gets panicked outdoors.",
    UI_trait_AllThumbsDesc = "Transfers inventory items slowly.<br>(+300% inventory transferring time.)",
    UI_trait_AsthmaticDesc = "Faster endurance loss.<br> (+100% endurance loss when running or sprinting.<br>+30% endurance loss when swinging.)",
    UI_trait_clumsydesc = "Makes more noise when moving.<br>(+20% footstep radius sound,<br>+10% chance to trip when run/sprint vaulting a low fence or getting attacked by lunging zombies.<br>Increased chance of falling when bumping into a zombie or survivor.)",
    UI_trait_ConspicuousDesc = "More likely to be spotted by zombies.<br>(+100% chance of getting spotted by a zombie.)",
    UI_trait_cowardlydesc = "Especially prone to becoming panicked.<br>(+100% panic, except for night terrors and phobias.)",
    UI_trait_deafdesc = "Very small perception radius and hearing range.<br>(Can't hear sound. Radio chatter doesn't appear.<br>Still able to watch TV due to closed captions.)"	,
    UI_trait_DisorganizedDesc = "Decreased container inventory capacity. (-30%)"	,
    UI_trait_hardheardesc = "Smaller perception radius and hearing range.<br>(Some sound effects will be muffled.)"	,
    UI_trait_heartyappetitedesc = "Needs to eat more regularly.<br>(+50% hunger.)"	,
    UI_trait_HighThirstDesc = "Needs more water to survive.<br>(+100% thirst.)"	,
    UI_trait_PacifistDesc = "Less effective with weapons.<br>(-25% XP for all weapon skills, Maintenance skill and Aiming skill.)",

    UI_trait_pronetoillnessdesc = "More prone to disease. Faster rate of zombification.<br>(+25% zombification speed, +70% chance of catching a cold,<br>+20% cold strength, +50% cold progression speed.)",

    UI_trait_InsomniacDesc = "Slow loss of tiredness while sleeping.<br>(Sleeps less hours, and 50% slower loss of tiredness when sleeping.)",
    UI_trait_shortsighdesc = "Smaller (same) view distance. Slower visibility fade (50% slower)."	,

    UI_trait_MoreSleepDesc = "Needs more sleep.<br>(+30% tiredness rate.<br>-18% tiredness recovery rate when sleeping.)",

    UI_trait_SlowHealerDesc = "Recovers slowly from injuries and illness.<br>(+20% severity of injuries. Does not apply to exercise fatigue.)",
    UI_trait_SlowLearnerDesc = "Decreased XP gains.<br>(-30% for all skills, except Fitness and Strength.)"	,
    UI_trait_SlowReaderDesc = "Takes longer to read books.<br>(-30% reading speed.)",
    UI_trait_SundayDriverDesc = "The very slow driver.<br>(-40% acceleration, -30% reverse acceleration, max speed of 30 MPH,<br>No change to engine loudness.)",
    UI_trait_ThinSkinnedDesc = "Increased chance of scratches, lacerations, or bites breaking the skin.<br>(-23% chance of not being injured by zombies.<br>+100% chance of getting scratched/cut by trees.)"	,
    UI_trait_unluckydesc = "What could go wrong for you, often does.<br>-10% chance to find rare loot.<br> +5% chance of failing item repairs."	,
    UI_trait_WeakStomachDesc = "Higher chance to have food illness.(+100% chance)<br>(Food illness lasts shorter instead of longer (bug).)",

    UI_trait_veryunderweightdesc = "Very low strength, very low endurance and prone to injury.<br>(Starting weight is 60.<br>Replaced by Emaciated if weight goes below 50.<br>Replaced by Underweight if weight goes above 65.<br>-40% melee damage.<br>+20% chance to trip while run/sprint vaulting a low fence or getting attacked by lunging zombies.<br>Increased chance of falling when bumping into a zombie or survivor.<br>Greatly increased chance to fail a tall fence climb.<br>-30% endurance regeneration.<br>+20% fall damage and slightly increased chance of fracture/deep wound from falling.<br>Cannot gain Fitness XP above level 6.)",

    UI_trait_underweightdesc = "Low strength, low endurance and prone to injury.<br>(Starting weight is 70.<br>Replaced by Very Underweight if weight goes below 65.<br>Lost if weight goes above 75.<br>-20% melee damage.<br>+10% chance to trip while run/sprint vaulting a low fence or getting attacked by lunging zombies.<br>Slightly increased chance of falling when bumping into a zombie or survivor.<br>Increased chance to fail a tall fence climb.<br>Cannot gain Fitness XP towards level 10.)",

    UI_trait_obesedesc = "Reduced running speed, very low endurance and prone to injury.<br>(Starting weight is 105.<br>Replaced by Overweight if weight goes below 100.<br>+20% chance to trip while run/sprint vaulting a low fence.<br>-10% chance to trip from getting attacked by lunging zombies.<br>Increased chance of falling when bumping into a zombie or survivor.<br>Greatly increased chance to fail a tall fence climb.<br>-60% endurance regeneration.<br>+40% fall damage, and increased chance of fracture/deep wound from falling.<br>Cannot gain Fitness XP above level 6.)",

    UI_trait_overweightdesc = "Reduced running speed, very low endurance and prone to injury.<br>(Starting weight is 95.<br>Replaced by Obese if weight goes above 100.<br> Lost if weight goes below 85.<br>+10% chance to trip while run/sprint vaulting a low fence.<br>-5% chance to trip from getting attacked by lunging zombies.<br>Slightly increased chance of falling when bumping into a zombie or survivor.<br>Increased chance to fail a tall fence climb.<br>-30% endurance regeneration.<br>+20% fall damage. and slightly increased chance of fracture/deep wound from falling.)<br>-1% running/sprinting speed.<br>Cannot gain Fitness XP towards level 10."	,
 

    UI_trait_emaciateddesc = "Low strength, low endurance and prone to injury.<br>(Lost if weight goes above 50.<br>-60% melee damage.<br>+20% chance to trip while run/sprint vaulting a low fence.<br>-10% chance to trip from getting attacked by lunging zombies.<br>Increased chance of falling when bumping into a zombie or survivor.<br>Greatly increased chance to fail a tall fence climb.<br>-70% endurance regeneration.<br>+40% fall damage, and increased chance of fracture/deep wound from falling.<br>Cannot gain Fitness XP.)",

    UI_trait_unfitdesc = "Very low endurance, very low endurance regeneration.<br>(Can become Out of Shape by training Fitness to level 3.<br> Gained if Fitness is below level 3.)"	,
    UI_trait_outofshapedesc = "Low endurance, low endurance regeneration.<br>(Can be lost by training Fitness to level 5.<br>Trait becomes Unfit is Fitness goes below level 3.<br> Gained if Fitness goes below level 5.)",
    UI_trait_feebledesc = "Less knockback from melee weapons. Decreased carrying weight.<br>(Can be lost by training Stength to level 5.<br> Trait will be gained if Strength is below level 5.)"	,
    UI_trait_weakdesc = "Less knockback from melee weapons. Decreased carrying weight.<br>(-40% melee damage.<br>Can become Feeble by training Strength to level 2.<br> Gained if Strength goes below level 2.)",

    UI_trait_athleticdesc = "Faster running speed.<br>Can run for longer without tiring.<br>(-60% endurance loss when running or sprinting.<br> Can be gained by training Fitness to level 9.<br> Lost if Fitness is below 9.)",
    UI_trait_fitdesc= "Fit.<br>(Can be gained by training Fitness to level 6.<br>Replaced by Athletic when reaching level 9 Fitness.<br>Lost if Fitness is below level 6.)",
    UI_trait_stoutdesc = "Extra knockback from melee weapons and increased carry weight.<br>(Can be gained by training Strength to level 6.<br>Replaced by Strong when reaching level 9 Strength.<br> Lost if Strength is below 6.)",
    UI_trait_strongdesc = "Extra knockback from melee weapons and increased carry weight.<br>(+40% melee damage.<br> Can be gained by training Strength to level 9.<br>Lost if Strength is below level 9.)",
    
    UI_trait_DesensitizedDesc = "Does not reach states of panic.<br>(Except for night terrors.)",
    UI_trait_axemandesc = "Better at chopping trees.<br>Faster axe swing.<br>(25% faster against trees, 25% faster against zombies.)<br>(+50% axe tree damage)",
    UI_trait_nightowldesc = "Requires little sleep.<br>Stays extra alert when sleeping.<br>(+40% tiredness recovery rate when sleeping. BUT does not affect sleep time, so the character will stay asleep after reaching 0 tiredness.<br> Needs to set an alarm every night to take full advantage of the trait.)",

    UI_profdesc_parkranger = "Allows much faster movement through forests and woodland.<br>(+30% move speed in trees)<br>Knows all trap recipes.",
    UI_profdesc_chef = "Knows how to make Cake Batter, Pie Dough and Bread Dough.",
    UI_profdesc_farmer = "Knows how to make Mildew Spray and Flies Spray to cure plant diseases.",
    UI_profdesc_fisherman = "Knows how to make and fix a fishing rod, how to get the wire back, and how to make a fishing net.",
    UI_profdesc_electrician = "Can operate generators.<br>Knows how to make remote controllers, remote triggers and timers.<br>Knows how to make makeshift radios, HAM Radios and Walkie Talkies.",
    UI_profdesc_engineer = "Can make trap and explosives.<br>Knows how to make Aerosol bombs, Flame bombs, Pipe bombs, Smoke bombs, and noise generators.",
    UI_profdesc_metalworker = "Can weld foraged metals to create items and barricades.<br>Knows all metalworking recipes.",

    UI_profdesc_lumberjack = "Allows slightly faster movement through forests and woodland.<br>(+15% move speed in trees)",

    UI_ShortSighted_Condition = "The malus can be canceled by wearing glasses",

    -- Mod Options
    UI_moredesc_options_MoreDescriptionForTraits = "More Description For Traits",
    UI_moredesc_options_ShowMoreDescription = "Show more description",
    UI_moredesc_options_Tooltip_ShowMoreDescription = "If not checked, no extra description will be added after the vanilla description",
    UI_moredesc_options_ShowForagingStats = "Show Foraging stats",
    UI_moredesc_options_Tooltip_ShowForagingStats = "If checked, will add foraging stats to the traits and professions descriptions",
    UI_moredesc_options_ShowFreeRecipes = "Show free recipes",
    UI_moredesc_options_Tooltip_ShowFreeRecipes = "If checked, will add free recipes to the traits and professions descriptions",

    -- Special recipe text
    UI_moredesc_CharcoalPit = "Charcoal Pit",
    UI_moredesc_DomeKiln = "Dome Kiln",

    -- Recipe Categories
    UI_moredesc_GrowingSeasons = "Growing Seasons",
    UI_moredesc_Pickling = "Pickling",
    UI_moredesc_Knitting = "Knitting",
    UI_moredesc_Sewing = "Sewing",
    UI_moredesc_Sharpening = "Sharpening",
    UI_moredesc_Construction = "Construction",
    UI_moredesc_Blades = "Blades",
    UI_moredesc_Weaponry = "Weaponry",
    UI_moredesc_Cookware = "Cookware",
    UI_moredesc_Assembling = "Assembling",
    UI_moredesc_Metalworking = "Metalworking",
    UI_moredesc_Trapping = "Trapping",
    UI_moredesc_Carpentry = "Carpentry",
    UI_moredesc_Farming = "Farming",
    UI_moredesc_Cooking = "Cooking",
    UI_moredesc_Fishing = "Fishing",
    UI_moredesc_Electrical = "Electrical",
    UI_moredesc_Medical = "Medical",
    UI_moredesc_Miscellaneous = "Miscellaneous",
    UI_moredesc_General = "General",
    UI_moredesc_Carving = "Carving",
    UI_moredesc_Knapping = "Knapping",

    -- Knowledge Recipe Names
    UI_moredesc_HerbalRemedies = "Herbal Remedies",
    UI_moredesc_GeneratorMaintenance = "Generator Maintenance",
    UI_moredesc_BasicMechanics = "Basic Mechanics",
    UI_moredesc_IntermediateMechanics = "Intermediate Mechanics",
    UI_moredesc_AdvancedMechanics = "Advanced Mechanics",

    -- Action verbs to remove from recipe names
    UI_moredesc_Make = "Make",
    UI_moredesc_Craft = "Craft",
    UI_moredesc_Prepare = "Prepare",
    UI_moredesc_Sew = "Sew",
    UI_moredesc_Knit = "Knit",
    UI_moredesc_Sharpen = "Sharpen",
    UI_moredesc_Construct = "Construct",
    UI_moredesc_Assemble = "Assemble",
    UI_moredesc_Carve = "Carve",
    UI_moredesc_Knap = "Knap",
    UI_moredesc_Forge = "Forge",
    UI_moredesc_MakeJarOf = "Make Jar of",
    UI_moredesc_GrowingSeason = "Growing Season",
    UI_moredesc_From = "from",

    -- Special recipe text
    UI_moredesc_AllExceptHemp = "All, except Hemp",
    UI_moredesc_Knowledge = "Knowledge",

    -- Summary text templates
    UI_moredesc_AndXMoreRecipes = "and %1 more %2 recipes",
    UI_moredesc_XRecipes = "%1 %2 recipes",
    UI_moredesc_GrowingSeasonsTotal = "%1 growing seasons in total",

    -- Special strings
    UI_moredesc_OBSOLETE = "OBSOLETE",
    UI_moredesc_Tailoring = "Tailoring",
    UI_moredesc_Blade = "Blade",

}