module Base
{
	item M16Bayonet
	{
	    DisplayCategory = Weapon,
		MaxRange	=	0.9,
		WeaponSprite	=	M9Bayonet,
		MinAngle	=	0.65,
		Type	=	Weapon,
		MinimumSwingTime	=	2,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	SmallBlade,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	0.5,
		SplatNumber	=	4,
		PushBackMod	=	0.3,
		SubCategory	=	Stab,
		AimingMod	=	0.8,
		ConditionMax	=	15,
		MaxHitCount	=	1,
		IsAimedHandWeapon	=	TRUE,
		DoorDamage	=	1,
		SwingAnim	=	Stab,
		DisplayName	=	M9 Bayonet,
		MinRange	=	0.61,
		CloseKillMove = Jaw_Stab,
		SwingTime	=	2,
		KnockdownMod	=	0,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	M9Bayonet,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        EnduranceMod = 0.5,
        BreakSound  =   HuntingKnifeBreak,
        MetalValue = 30,
        CriticalChance	=	50,
        CritDmgMultiplier = 3,
        MinDamage	=	0.8,
        MaxDamage	=	1.4,
	 	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	HuntingKnifeHit,
        ImpactSound	=	HuntingKnifeHit,
        DoorHitSound = HuntingKnifeHit,
		HitSound	=	HuntingKnifeHit,
		SwingSound = HuntingKnifeSwing,
		AttachmentType = Knife,
        Tags = CutPlant;SharpKnife,
    }
	
	item SpearBayonet
    {
        DisplayCategory = WeaponCrafted,
        MaxRange	=	1.48,
        WeaponSprite	=	SpearBayonet,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Spear,
        ConditionLowerChanceOneIn	=	8,
        Weight	=	2.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Spear,
        ConditionMax	=	13,
        MaxHitCount	=	2,
        DoorDamage	=	7,
        SwingAnim	=	Spear,
        DisplayName	=	Spear With Bayonet,
        MinRange	=	0.98,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	SpearKnife,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	30,
        CritDmgMultiplier = 10,
        MinDamage	=	1.3,
        MaxDamage	=	1.8,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        BreakSound  =   SpearHuntingKnifeBreak,
        HitFloorSound	=	SpearHuntingKnifeHit,
        ImpactSound	=	SpearHuntingKnifeHit,
        DoorHitSound = SpearHuntingKnifeHit,
        HitSound	=	SpearHuntingKnifeHit,
        SwingSound	=	SpearHuntingKnifeSwing,
        SoundMap = SpearStab SpearHuntingKnifeStab,
        AttachmentType = Shovel,
        Tags = FishingSpear,
    }
	
	item EntrenchingTool_Blade
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.12,
		WeaponSprite	=	EntrenchingTool_Blade,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2.2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	20,
		MaxHitCount	=	2,
		DoorDamage	=	15,
		SwingAnim	=	Bat,
		DisplayName	=	Entrenching Tool,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	EntrenchingTool,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = NightstickSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	0.8,
        MaxDamage	=	1.3,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Rifle,
        Tags = ChopTree;CutPlant,
  	}
	
	item EntrenchingTool_Blunt
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.25,
        WeaponSprite	=	EntrenchingTool_Blunt,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2.2,
        ConditionLowerChanceOneIn	=	12,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	20,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        DisplayName	=	Entrenching Tool,
        MinRange	=	0.61,
        SwingTime	=	4,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	EntrenchingTool,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = ShovelSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2.5,
        MinDamage	=	0.7,
        MaxDamage	=	1.6,
        BaseSpeed = 1,
        WeaponLength = 0.4,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
    }
	
	item EntrenchingTool_Folded
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	0.9,
        WeaponSprite	=	EntrenchingTool_Folded,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	20,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Entrenching Tool,
        MinRange	=	0.41,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	EntrenchingTool_Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = FryingPanHit,
		HitSound = FryingPanHit,
		HitFloorSound = FryingPanHit,
		SwingSound = FryingPanSwing,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 1.5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1,
        WeaponLength = 0.1,
        AttachmentType = Pan,
    }
	
	item EntrenchingToolBlack_Blade
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.12,
		WeaponSprite	=	EntrenchingToolBlack_Blade,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2.2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	20,
		MaxHitCount	=	2,
		DoorDamage	=	15,
		SwingAnim	=	Bat,
		DisplayName	=	Entrenching Tool,
		MinRange	=	0.61,
		SwingTime	=	3,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	EntrenchingToolBlack,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = NightstickSwing,
        TreeDamage  =   10,
        CriticalChance	=	20,
        CritDmgMultiplier = 5,
        MinDamage	=	0.8,
        MaxDamage	=	1.3,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Rifle,
        Tags = ChopTree;CutPlant,
  	}
	
	item EntrenchingToolBlack_Blunt
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	1.25,
        WeaponSprite	=	EntrenchingToolBlack_Blunt,
        MinAngle	=	0.75,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        KnockBackOnNoDeath = TRUE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2.2,
        ConditionLowerChanceOneIn	=	12,
        PushBackMod	=	0.5,
        SubCategory	=	Swinging,
        ConditionMax	=	20,
        MaxHitCount	=	3,
        DoorDamage	=	8,
        SwingAnim	=	Bat,
        DisplayName	=	Entrenching Tool,
        MinRange	=	0.61,
        SwingTime	=	4,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	EntrenchingToolBlack,
        RunAnim	=	Run_Weapon2,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = ShovelHit,
		HitSound = ShovelHit,
		HitFloorSound = ShovelHit,
		SwingSound = ShovelSwing,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2.5,
        MinDamage	=	0.7,
        MaxDamage	=	1.6,
        BaseSpeed = 1,
        WeaponLength = 0.4,
        AttachmentType = Shovel,
        Tags = ClearAshes;DigGrave;DigPlow;TakeDirt,
    }
	
	item EntrenchingToolBlack_Folded
    {
        DisplayCategory = ToolWeapon,
        MaxRange	=	0.9,
        WeaponSprite	=	EntrenchingToolBlack_Folded,
        MinAngle	=	0.72,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	SmallBlunt,
        ConditionLowerChanceOneIn	=	25,
        Weight	=	1.2,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	20,
        MaxHitCount	=	1,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Entrenching Tool,
        MinRange	=	0.41,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	EntrenchingToolBlack_Folded,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = FryingPanHit,
		HitSound = FryingPanHit,
		HitFloorSound = FryingPanHit,
		SwingSound = FryingPanSwing,
        TreeDamage  =   0,
        CriticalChance	=	25,
        CritDmgMultiplier = 1.5,
        MinDamage	=	0.2,
        MaxDamage	=	0.4,
        BaseSpeed = 1,
        WeaponLength = 0.1,
        AttachmentType = Pan,
    }
}