IGUI_EN = {

	IGUI_FirearmRadial_FoldStock = "Fold Stock",
	IGUI_FirearmRadial_UnfoldStock = "Unfold Stock",
	IGUI_FirearmRadial_UseBayonet = "Use Bayonet",
	IGUI_FirearmRadial_UseRifle = "Use Gun",
	
	IGUI_ContextMenu_MoveToInv = "Move into main inventory or equip",
	
	IGUI_ContextMenu_FoldStockArg = "Fold %1 Stock",
	IGUI_ContextMenu_UnfoldStockArg = "Unfold %1 Stock",
	IGUI_ContextMenu_RestoreStock = "Restores Stock",
	
	IGUI_ContextMenu_AttackBayonet = "Attack with bayonet",
	IGUI_ContextMenu_AttackRifle = "Attack with gun",
	IGUI_ContextMenu_RequiresBayonet = "Requires %1 in main inventory",
	IGUI_ContextMenu_BayonetBlocked = "Bayonet blocked",
	IGUI_ContextMenu_BayonetBlockedArg = "%1 blocks bayonet",
	
	IGUI_ContextMenu_AddSling = "Attach Leather Sling",
	IGUI_ContextMenu_AddSling2 = "Attach Nylon Sling",
	IGUI_ContextMenu_AddSlingDescription = "Reduces encumbrance",
	IGUI_ContextMenu_AddSights = "Upgrade Sights",
	IGUI_ContextMenu_AddSightsDescription = "Improves aiming speed",
	
	IGUI_FirearmRadial_AltUseRifle = "Use Rifle",
	IGUI_FirearmRadial_AltUseShotgun = "Use Shotgun",
	IGUI_FirearmRadial_AltUseRifleArg = "Use %1 Rifle",
	IGUI_FirearmRadial_AltUseShotgunArg = "Use %1 Shotgun",
	IGUI_FirearmRadial_AltUseRifleTooltip = "Switch to firing the rifle.",
	IGUI_FirearmRadial_AltUseShotgunTooltip = "Switch to firing the shotgun.",
	
	IGUI_FirearmRadial_AltFoldBipod = "Fold Bipod",
	IGUI_FirearmRadial_AltUnfoldBipod = "Unfold Bipod",
	IGUI_FirearmRadial_AltFoldBipodArg = "Fold %1 Bipod",
	IGUI_FirearmRadial_AltUnfoldBipodArg = "Unfold %1 Bipod",
	IGUI_FirearmRadial_AltFoldBipodTooltip = "Fold the bipod for stowage.",
	IGUI_FirearmRadial_AltUnfoldBipodTooltip = "Unfold the bipod for increased aiming speed.",
	
	IGUI_FirearmRadial_AltFoldShovel = "Fold Shovel",
	IGUI_FirearmRadial_AltUnfoldShovelBlade = "Shovel as Blade",
	IGUI_FirearmRadial_AltUnfoldShovelBlunt = "Shovel as Blunt",
	IGUI_FirearmRadial_AltFoldShovelArg = "Fold %1",
	IGUI_FirearmRadial_AltUnfoldShovelBladeArg = "%1 as Blade",
	IGUI_FirearmRadial_AltUnfoldShovelBluntArg = "%1 as Blunt",
	IGUI_FirearmRadial_AltFoldShovelTooltip = "Fold the shovel for stowage.",
	IGUI_FirearmRadial_AltUnfoldShovelBladeTooltip = "Use shovel as blade.",
	IGUI_FirearmRadial_AltUnfoldShovelBluntTooltip = "Use shovel as blunt.",
}