module Base
{
	model 92amgeneralM998WindshieldArmor1
    	{
        mesh = vehicles/Vehicles_92amgeneralM998_Body|HMMWV_windshield_a,
	texture = Vehicles/Vehicles_92amgeneralM998_Interior_Wheel,
        shader = vehiclewheel,
        scale = 0.1,
    	}

	model 92amgeneralM998WindshieldArmor2
    	{
        mesh = vehicles/Vehicles_92amgeneralM998_Body|HMMWV_windshield_aa,
	texture = Vehicles/Vehicles_92amgeneralM998_Interior_Wheel,
        shader = vehiclewheel,
        scale = 0.1,
    	}

	template vehicle M998WindshieldArmors
		{
		part M998WindshieldArmor
        	{

			model WindshieldArmor1
				{
                		file = 92amgeneralM998WindshieldArmor1,
				}

			model WindshieldArmor2
				{
                		file = 92amgeneralM998WindshieldArmor2,
				}

			area = Engine,
			category = bodywork,
			specificItem = false,
			itemType = Base.M998WindshieldArmor1_Item;Base.M998WindshieldArmor2_Item,
			mechanicRequireKey = false,
			table install
					{
						requireInstalled = Windshield,
					}

			table install
			{
                	items
                	{
                    	1
                    		{
                        	type = Base.Screwdriver,
                        	count = 1,
                        	keep = true,
				equip = primary,
                    		}
                	}

                	time = 1100,
                	skills = Mechanics:4,
                	recipes = Intermediate Mechanics,
                	test = Vehicles.InstallTest.Default,
                	complete = M998.InstallComplete.WindshieldArmor,
            		}

            		table uninstall
            		{
                	items
                	{
                    	1
                    		{
  				type = Base.Screwdriver,
				count = 1,
				keep = true,
				equip = primary,
                    		}
                	}

			time = 1100,
			skills = Mechanics:4,
			recipes = Intermediate Mechanics,
                	test = Vehicles.UninstallTest.Default,
			complete = M998.UninstallComplete.WindshieldArmor,
            		}

            		lua
            		{
			create = M998.Create.WindshieldArmor,
			init = M998.Init.WindshieldArmor,
			}
		}
	}

		
}
