module Base
{
	model M998EngineDoorWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_hoodWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998TrunkDoorWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_trunkWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998FrontDoorWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|door_frontWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998RearDoorWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|door_rearWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model RunFlatWI
	{
		mesh    = vehicles/WorldItems_RunFlat_Wheel,
		texture = Vehicles/Vehicles_67commando_Wheel,
		scale   = 0.85,
	}

	model M998WheelWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_wheelWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998SpareTireWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_sparetiremountWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998SpareMountWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_mountWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998MudflapsWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_MudflapsWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998WindshieldWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_windshieldWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998SeatWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_seatWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998SmallBullbarWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_smallbullbarWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998BigBullbarWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_bigbullbarWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998SmallMufflerWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_smallmufflerWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998BigMufflerWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_bigmufflerWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998WindowWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|windowWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998SlopedBackWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_sloped_trunkWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}

	model M998MetalBarrierWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_barrier1WI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998NetBarrierWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_barrier2WI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998RoofrackWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_roofrackWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}

	model M998WindArmorOneWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_windshield_aWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}
	model M998WindArmorTwoWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|HMMWV_windshield_aaWI,
		texture = Vehicles/Objects_92amgeneralM998_Interior_Wheel,
		scale   = 0.6,
	}
	model M998FrontDoorArmorWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|door_fl_aWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}
	model M998RearDoorArmorWI
	{
		mesh    = vehicles/Vehicles_92amgeneralM998_Objects|door_rl_aWI,
		texture = Vehicles/Objects_92amgeneralM998_Shell_USMCgreen,
		scale   = 0.6,
	}
}