module Base
{
	
		model HandHatchet
	{
		mesh = weapons/1handed/HandHatchet,
		attachment world
		{
			offset = 0.0000 0.0000 -0.12500,
			rotate = 0.0000 0.0000 0.0000,
		}	
	}
	
		model CheapSurvivalKnife
	{
		mesh = weapons/1handed/CheapSurvivalKnife,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1000,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model SurvivalKnife
	{
		mesh = weapons/1handed/SurvivalKnife,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1200,
			rotate = 0.0000 0.0000 0.0000,
		}
	}
	
		model RancherMachete
	{
		mesh = weapons/1handed/RancherMachete,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1500,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model KukriMachete
	{
		mesh = weapons/1handed/KukriMachete,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1300,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model SplittingAxe
	{
		mesh = weapons/1handed/SplittingAxe,
		attachment world
		{
			offset = 0.0000 0.0000 -0.1500,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model SpearCheapSurvivalKnife
	{
		mesh = weapons/2handed/SpearCheapSurvivalKnife,
		attachment world
		{
			offset = 0.0000 0.0000 -0.2500,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model SpearKukriMachete
	{
		mesh = weapons/2handed/SpearKukriMachete,
		attachment world
		{
			offset = 0.0000 0.0000 -0.2500,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model SpearSurvivalKnife
	{
		mesh = weapons/2handed/SpearSurvivalKnife,
		attachment world
		{
			offset = 0.0000 0.0000 -0.2500,
			rotate = 0.0000 0.0000 0.0000,
		}
	}

		model HandHatchetHead
	{
		mesh = WorldItems/HandHatchetHead,
		texture = weapons/1handed/HandHatchet,
	}

		model SplittingAxeHead
	{
		mesh = WorldItems/SplittingAxeHead,
		texture = weapons/1handed/SplittingAxe,
	}

		model CheapSurvivalKnifeBlade
	{
		mesh = WorldItems/CheapSurvivalKnifeBlade,
		texture = weapons/1handed/CheapSurvivalKnife,
		attachment knife_shoulder
		{
			offset = 0.0 0.05 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment knife_stomach
		{
			offset = 0.0 0.05 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment stomach
		{
			offset = 0.0 0.05 0.0,
			rotate = 0.0 180.0 90.0,
		}
	}

		model SurvivalKnifeBlade
	{
		mesh = WorldItems/SurvivalKnifeBlade,
		texture = weapons/1handed/SurvivalKnife,
		attachment knife_shoulder
		{
			offset = 0.0 0.06 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment knife_stomach
		{
			offset = 0.0 0.06 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment stomach
		{
			offset = 0.0 0.06 0.0,
			rotate = 0.0 180.0 90.0,
		}
	}

		model RancherMacheteBlade_NoTang
	{
		mesh = WorldItems/RancherMacheteBlade_NoTang,
		texture = weapons/1handed/RancherMachete,
		attachment knife_shoulder
		{
			offset = 0.0 0.06 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment knife_stomach
		{
			offset = 0.0 0.06 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment stomach
		{
			offset = 0.0 0.06 0.0,
			rotate = 0.0 180.0 90.0,
		}
	}

		model KukriMacheteBlade_NoTang
	{
		mesh = WorldItems/KukriMacheteBlade_NoTang,
		texture = weapons/1handed/KukriMachete,
		attachment knife_shoulder
		{
			offset = 0.0 0.09 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment knife_stomach
		{
			offset = 0.0 0.09 0.0,
			rotate = 0.0 180.0 90.0,
		}
		attachment stomach
		{
			offset = 0.0 0.09 0.0,
			rotate = 0.0 180.0 90.0,
		}
	}
}