module Base
{
    model BoatSailingYacht_shipwreck_body
    {
        mesh = boats/Shipwreck_SailingBoat,
        shader = vehicle,
        static = TRUE,
        scale = 0.0011,
    }
    vehicle BoatSailingYacht_shipwreckland
    {
        model
        {
            file = BoatSailingYacht_shipwreck_body,
            scale = 8.0000,
            offset = 0.0000 0.0000 0.0000,
        }

        skin
        {
            texture = Boats/SailingYacht_shipwreck_1,
        }

        skin
        {
            texture = Boats/SailingYacht_shipwreck_2,
        }

        skin
        {
            texture = Boats/SailingYacht_shipwreck_3,
        }

        textureShadow = Shadows/SailingYacht_shipwreck_shadow,
        shadowExtents = 0.7100 1.1838,
        shadowOffset = 0.1538 0.0313,
        
        mass = 5000,
        extents = 0.3425 0.1375 0.9975,
        physicsChassisShape = 0.3425 0.1450 0.9975,
        centerOfMassOffset = -0.0288 0.0725 0.0575,
    }
    vehicle BoatSailingYacht_shipwreckwater
    {
        model
        {
            file = BoatSailingYacht_shipwreck_body,
            scale = 8.0000,
            offset = 0.0000 0.0000 0.0000,
        }

        skin
        {
            texture = Boats/SailingYacht_shipwreck_1,
        }

        skin
        {
            texture = Boats/SailingYacht_shipwreck_2,
        }

        skin
        {
            texture = Boats/SailingYacht_shipwreck_3,
        }
        
        textureShadow = Shadows/SailingYacht_shipwreck_shadow,
        shadowExtents = 0.7100 1.1838,
        shadowOffset = 0.1538 0.0313,
        
        mass = 5000,
        extents = 0.7025 0.1625 1.1850,
        physicsChassisShape = 0.7025 0.1625 1.1850,
        centerOfMassOffset = 0.1325 0.3350 0.0313,
    }
}
