module Aquatsar
{
    
    imports
    {
        Base
    }
    
    sound Swim
    {
        category = Water,
        loop = false,
        is3D = true,
        clip
        {
            file = media/sound/water/swim.ogg,
            distanceMax = 10,
        }
    }
    
    sound WashClothes
    {
        category = Water,
        loop = false,
        is3D = false,
        clip
        {
            file = media/sound/water/WashClothes.ogg,
        }
    }
    
    sound ScoopUpWater
    {
        category = Water,
        loop = false,
        is3D = false,
        clip
        {
            file = media/sound/water/ScoopUpWater.ogg,
        }
    }
    
    sound Dive
    {
        category = Water,
        loop = false,
        is3D = true,
        clip
        {
            file = media/sound/water/dive.ogg,
            distanceMax = 10,
        }
    }
    
    sound LeaveWater
    {
        category = Water,
        loop = false,
        is3D = true,
        clip
        {
            file = media/sound/water/leave_water.ogg,
            distanceMax = 10,
        }
    }
    
    sound ThrowInWater
    {
        category = Water,
        loop = false,
        is3D = false,
        clip
        {
            file = media/sound/water/throw_in_water.ogg,
        }
    }
    
    sound DropWater
    {
        category = Water,
        loop = false,
        is3D = false,
        clip
        {
            file = media/sound/water/drop_water.wav,
        }
    }
    
    
    sound TireTubeInflatingSound
    {
        category = Item,
        clip
        {
            file = media/sound/water/tire_tube_inflating.ogg,
            volume = 2.0,
        }
    }
    
    sound TireTubeFlattenSound
    {
        category = Item,
        clip
        {
            file = media/sound/water/tire_tube_flatten.ogg,
            volume = 0.3,
        }
    }
    
    sound HandPumpSound
    {
        category = Item,
        clip
        {
            file = media/sound/water/hand_pump.ogg,
        }
    }
    
    sound ExtractTireTubeSound
    {
        category = Item,
        clip
        {
            file = media/sound/water/extract_tire_tube.ogg,
        }
    }
    
}