module Base {
    item PlankNail {
        AttachmentType = Shovel,
        BaseSpeed = 0.85,
        BreakSound = SpikedPlankBreak,
        Categories = Improvised;Blunt,
        ConditionLowerChanceOneIn = 2,
        ConditionMax = 10,
        CritDmgMultiplier = 5,
        CriticalChance = 25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        DisplayCategory = WeaponCrafted,
        DisplayName = Spiked Plank,
        DoorDamage = 8,
        DoorHitSound = SpikedPlankHit,
        HitFloorSound = SpikedPlankHit,
        HitSound = SpikedPlankHit,
        Icon = PlankNail,
        IdleAnim = Idle_Weapon2,
        KnockBackOnNoDeath = FALSE,
        KnockdownMod = 2,
        MaxDamage = 0.8,
        MaxHitCount = 2,
        MaxRange = 1.32,
        MetalValue = 5,
        MinAngle = 0.75,
        MinDamage = 0.5,
        MinRange = 0.61,
        MinimumSwingTime = 4,
        PushBackMod = 0.3,
        RunAnim = Run_Weapon2,
        SplatBloodOnNoDeath = TRUE,
        SplatNumber = 2,
        SubCategory = Swinging,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
        SwingSound = SpikedPlankSwing,
        SwingTime = 4,
        TreeDamage = 0,
        TwoHandWeapon = TRUE,
        Type = Weapon,
        WeaponSprite = NailedPlank,
        Weight = 1.55,
    }
}