module Base {
    item Plank {
        AttachmentType = Shovel,
        BaseSpeed = 0.9,
        BreakSound = PlankBreak,
        Categories = Improvised;Blunt,
        ConditionLowerChanceOneIn = 2,
        ConditionMax = 10,
        CritDmgMultiplier = 2,
        CriticalChance = 30,
        DisplayCategory = Material,
        DisplayName = Plank,
        DoorDamage = 5,
        DoorHitSound = PlankHit,
        HitFloorSound = PlankHit,
        HitSound = PlankHit,
        Icon = Plank,
        IdleAnim = Idle_Weapon2,
        KnockBackOnNoDeath = FALSE,
        KnockdownMod = 2,
        MaxDamage = 0.6,
        MaxHitCount = 2,
        MaxRange = 1.3,
        MinAngle = 0.75,
        MinDamage = 0.4,
        MinRange = 0.61,
        MinimumSwingTime = 4,
        PushBackMod = 0.3,
        RunAnim = Run_Weapon2,
        SplatBloodOnNoDeath = FALSE,
        SplatNumber = 1,
        SubCategory = Swinging,
        SwingAmountBeforeImpact = 0.02,
        SwingAnim = Bat,
        SwingSound = PlankSwing,
        SwingTime = 4,
        TreeDamage = 0,
        TwoHandWeapon = TRUE,
        Type = Weapon,
        WeaponSprite = Plank,
        Weight = 1.5,
    }
}