UI_JP = {
UI_CT_options_HealthBar_Title = "体力バー",
UI_CT_options_HealthBar_Visible = "可視化",
UI_CT_options_HealthBar_ShowOnSurviors = "サバイバーの体力バーを表示する",
UI_CT_options_HealthBar_Width = "幅 [px]",
UI_CT_options_HealthBar_Height = "高さ [px]",
UI_CT_options_HealthBar_YOffset = "Y軸オフセット [px]",
UI_CT_options_HealthBar_Padding = "バーの内側を埋める [px]",
UI_CT_options_HealthBar_Colors_Background = "背景",
UI_CT_options_HealthBar_Colors_Border = "境界",
UI_CT_options_HealthBar_Colors_CurrentHealth = "現在の体力部分",
UI_CT_options_HealthBar_Colors_LoosingHealth = "失った体力部分",
UI_CT_options_HealthBar_LoosingHpTick = "ゲーム内ティックごとのHP損失",
UI_CT_options_HealthBar_FadeOutAfter = "ターゲットが死亡した後、ゲーム内の[ms]後にバーを削除する",
UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "検出距離",
UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "ゲーム内の秒で非アクティブ時に非表示にする",

UI_CT_options_FloatingDamage_Title = "フローティングダメージ",
UI_CT_options_FloatingDamage_Visible = "可視化",
UI_CT_options_FloatingDamage_ShowFireDamage = "火によるダメージを表示する",
UI_CT_options_FloatingDamage_Ttl = "number TTL [system ms]",
UI_CT_options_FloatingDamage_Speed = "スクロール速度",
UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "ダメージの数値を絶対値で表示する",
UI_CT_options_FloatingDamage_FireDmgUpdate = "火によるダメージの更新間隔",
UI_CT_options_FloatingDamage_NormalFont = "通常ダメージのフォント",
UI_CT_options_FloatingDamage_CritFont = "クリティカルダメージのフォント",
UI_CT_options_FloatingDamage_RgbMinus = "ダメージの色",
UI_CT_options_FloatingDamage_RgbPlus = "回復の色",
UI_CT_options_FloatingDamage_RgbOnFire = "火によるダメージの色",
UI_CT_options_FloatingDamage_Background = "背景",

UI_CT_options_CurrentTotalHp_Title = "現在/総合 HP",
UI_CT_options_CurrentTotalHp_Visible = "可視化",
UI_CT_options_CurrentTotalHp_ShowBelowZoom = "拡大表示する（含む）",
UI_CT_options_CurrentTotalHp_Color = "テキストの色",
UI_CT_options_CurrentTotalHp_Font = "テキストのフォント",
UI_CT_options_CurrentTotalHp_Position = "体力バーとの相対的な位置",

UI_CT_options_ResetBtn = "リセット"
}