module Base
{
    item SwatStunGrenade
	{
		MaxRange	=	10,
		KnockdownMod	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
           	WeaponSprite = SwatStunGrenade,
		UseSelf	=	TRUE,
		DisplayName	=	Stun Grenade,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Football,
		MinDamage	=	0,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	SwatStunGrenade,
       		TriggerExplosionTimer   =   40,
        	ExtraDamage  =   0.1,
       		ExplosionRange  =   5,
      	 	ExplosionSound  =   SmallExplosion,
		TriggerSmokeTimer = 0.1,
		AttachmentType = Knife,
		AlwaysKnockdown = TRUE,
        	NoiseRange  =   17,
		Weight	=	0.6,
	}

    item SwatFragGrenade
	{
		MaxRange	=	15,
		KnockdownMod	=	5,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        	WeaponSprite = SwatFragGrenade,
		UseSelf	=	TRUE,
		DisplayName	=	Frag Grenade,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	Football,
		MinDamage	=	0,
		MaxDamage	=	20,
		MaxHitCount	=	0,
		Icon	=	SwatFragGrenade,
       		TriggerExplosionTimer   =   80,
        	ExtraDamage  =   50,
       		ExplosionRange  =   5,
      	 	ExplosionSound  =   BigExplosion,
		AttachmentType = Knife,
        	NoiseRange  =   10,
		Weight	=	0.6,
	} 

   item SwatSmokeGrenade
	{
		MaxRange	=	10,
		Type	=	Weapon,
		MinimumSwingTime	=	1.5,
		SwingAnim	=	Throw,
        	WeaponSprite = SwatSmokeGrenade,
		UseSelf	=	TRUE,
		DisplayName	=	Tactical Smoke Grenade,
		SwingTime	=	1.5,
		SwingAmountBeforeImpact	=	0.1,
		PhysicsObject	=	ExplosiveTrap,
		MinDamage	=	0,
		MaxDamage	=	0,
		MaxHitCount	=	0,
		Icon	=	SwatSmokeGrenade,
       		TriggerExplosionTimer   =   40,
             	SmokeRange  =   5,
		AttachmentType = Knife,
		Weight	=	0.6,
	}
}