UI_CN = {
	--[[structure]]--


		UI_Option_SS_Title = "幸存者",
	--[[END structure]]--

	--[[global]]--


		UI_Option_SS_Off = "关",
		UI_Option_SS_On = "开",
		UI_Option_SS_VeryLow = "非常低",
		UI_Option_SS_Low = "低",
		UI_Option_SS_Normal = "普通",
		UI_Option_SS_High = "高",
		UI_Option_SS_VeryHigh = "非常高",
	--[[END global]]--

	--[[spawn]]--


		UI_Option_SS_SurvivorSpawnRate = "幸存者刷新几率",
		UI_Option_SS_SurvivorSpawnRateDesc = "该选项定义了将产生的随机幸存者的数量。",
		UI_Option_SS_UltraLow = "最低",
		UI_Option_SS_ExtremelyLow = "极低",
		UI_Option_SS_SlightlyLower = "略低",
		UI_Option_SS_SlightlyHigher = "略高",
		UI_Option_SS_ExtremelyHigh = "极高",
		UI_Option_SS_UltraHigh = "最高",
	--[[END spawn]]--

	--[[alt spawn]]--




	--[[END alt spawn]]--

	--[[preset spawn]]--


		UI_Option_SS_NoPreSetSpawn = "禁止全部预置/唯一的幸存者",
		UI_Option_SS_NoPreSetSpawnDesc = "禁止全部预置/唯一的幸存者",
	--[[END preset spawn]]--

	--[[names]]--


	--[[END names]]--

	--[[hostile]]--


		UI_Option_SS_ChancetobeHostile = "初始刷新敌对概率",
		UI_Option_SS_ChancetobeHostileDesc = "此选项定义随机产生的幸存者 在刷新的时候会产生敌对的可能性。",
		UI_Option_SS_MaxHostileSpawnRate = "时间推移敌对概率",
		UI_Option_SS_MaxHostileSpawnRateDesc = "随着时间的推移，敌对增加的几率会增加， 但它会限制在这个百分比，永远不会超过这个百分比。",
	--[[END hostile]]--

	--[[raiders]]--


		UI_Option_SS_RaidersChance = "随机强盗刷新几率",
		UI_Option_SS_RaidersChanceDesc = "该选项决定强盗突袭事件 在开始日期之后发生的可能性。",
		UI_Option_SS_RaidersAfterHours = "入侵者随机事件天数",
		UI_Option_SS_StartImmediately = "立即开始",
		UI_Option_SS_AfterDay1 = "1天之后",
		UI_Option_SS_AfterDay5 = "5天之后",
		UI_Option_SS_AfterDay10 = "10天之后",
		UI_Option_SS_AfterDay15 = "15天之后",
		UI_Option_SS_AfterDay20 = "20天之后",
		UI_Option_SS_AfterDay25 = "25天之后",
		UI_Option_SS_AfterDay30 = "30天之后",
		UI_Option_SS_AfterDay35 = "35天之后",
		UI_Option_SS_AfterDay40 = "40天之后",
		UI_Option_SS_AfterDay45 = "45天之后",
		UI_Option_SS_AfterDay50 = "50天之后",
		UI_Option_SS_AfterDay55 = "55天之后",
		UI_Option_SS_AfterDay60 = "60天之后",
		UI_Option_SS_AfterDay65 = "65天之后",
		UI_Option_SS_AfterDay70 = "70天之后",
		UI_Option_SS_AfterDay75 = "75天之后",
		UI_Option_SS_AfterDay80 = "80天之后",
		UI_Option_SS_AfterDay85 = "85天之后",
		UI_Option_SS_AfterDay90 = "90天之后",
		UI_Option_SS_AfterDay95 = "95天之后",
		UI_Option_SS_AfterDay100 = "100天之后",
		UI_Option_SS_Never = "从不",
		UI_Option_SS_RaidersAfterHoursDesc = "在这段时间过后， 强盗突袭事件可以开始随机发生。 事件也刚刚开始。",
		UI_Option_SS_RaidersGuaranteed = "袭击事件刷新间隔",
		UI_Option_SS_Every5Days = "每5天",
		UI_Option_SS_Every10Days = "每10天",
		UI_Option_SS_Every15Days = "每15天",
		UI_Option_SS_Every20Days = "每20天",
		UI_Option_SS_Every25Days = "每25天",
		UI_Option_SS_Every30Days = "每30天",
		UI_Option_SS_Every35Days = "每35天",
		UI_Option_SS_Every40Days = "每40天",
		UI_Option_SS_Every45Days = "每45天",
		UI_Option_SS_Every50Days = "每50天",
		UI_Option_SS_Every55Days = "每55天",
		UI_Option_SS_Every60Days = "每60天",
		UI_Option_SS_Every65Days = "每65天",
		UI_Option_SS_Every70Days = "每70天",
		UI_Option_SS_Every75Days = "每75天",
		UI_Option_SS_Every80Days = "每80天",
		UI_Option_SS_Every85Days = "每85天",
		UI_Option_SS_Every90Days = "每90天",
		UI_Option_SS_Every95Days = "每95天",
		UI_Option_SS_Every100Days = "每100 Days",
		UI_Option_SS_EveryDay = "每天!",
		UI_Option_SS_EveryHour = "每小时!",
		UI_Option_SS_Every10Minutes = "每10分钟!",
		UI_Option_SS_RaidersGuaranteedDesc = "如果它经过了突袭者的开始日期， 并且突袭事件没有发生在这段时间。 掠夺者会在这段时间过后产生。",
	--[[END raiders]]--

	--[[weapons]]--


		UI_Option_SS_ChancetoSpawnWithGun = "远程枪械刷新几率",
		UI_Option_SS_ChancetoSpawnWithGunDesc = "该选项定义了随机产生的幸存者 持有远程枪械开始的可能性。",
		UI_Option_SS_WepSpawnRate = "近战武器刷新几率",
		UI_Option_SS_WepSpawnRateDesc = "该选项定义了随机产生的幸存者 持有近战武器开始的可能性。",
	--[[END weapons]]--

	--[[bravery]]--


		UI_Option_SS_SurvivorBravery = "幸存者的勇气",
		UI_Option_SS_SurvivorBraveryDesc = "决定了幸存者是如何战斗的，而不是逃跑或躲避。",
		UI_Option_SS_Cowardly = "懦弱",
		UI_Option_SS_Brave = "勇敢",
		UI_Option_SS_VeryBrave = "英勇无畏",
	--[[END bravery]]--

	--[[friendliness]]--


		UI_Option_SS_SurvivorFriendliness = "幸存者友好",
		UI_Option_SS_SurvivorFriendlinessDesc = "此内容让一个随机的幸存者更容易加入你的团队。 提供给幸存者更多的礼物获得更高的几率。 但每次你给他们发邀请，加入的几率也会下降。 所以不停的给幸存者送些垃圾物品并没有什么好处。",
		UI_Option_SS_DesperateforHumanContact = "极度渴望的与人联络",
		UI_Option_SS_VeryFriendly = "很友善",
		UI_Option_SS_Friendly = "友善",
		UI_Option_SS_Mean = "刻薄",
		UI_Option_SS_VeryMean = "很刻薄",
	--[[END friendliness]]--

	--[[on/off options]]--


		UI_Option_SS_LockNLoad = "准备作战模式",
		UI_Option_SS_LockNLoadDesc = "你和你的妻子/丈夫（如果启用了） 将在游戏开始时携带枪支和弹药， 以及装甲（如果安装该mod）。 此模式会提高遭遇强盗的几率。",
		UI_Option_SS_WifeSpawn = "伴侣刷新",
		UI_Option_SS_WifeSpawnDesc = "在游戏开始时， 在你的成员组里添加一位丈夫/妻子做为刷新在同一位置的初始成员。",
		UI_Option_SS_InfinitAmmo = "幸存者无限弹药",
		UI_Option_SS_InfinitAmmoDesc = "如果打开选项幸存者不需要消耗弹药。 如果关闭选项，他们需要拿取弹药或弹药盒子。 玩家角色也可以通过右键菜单给予幸存者更多的弹药， 幸存者弹药耗尽时试图在附近找到弹药。",
		UI_Option_SS_FindWork = "幸存者基地附近自动执行任务",
		UI_Option_SS_FindWorkDesc = "如果打开选项， 在基地附近或附近的幸存者如果发现自己无事可做， 就会在基地周围做一些基本的工作任务。 如果关闭选项他们永远不会决定自己做什么事情。",
		UI_Option_SS_SurvivorHunger = "幸存者饥饿与口渴",
		UI_Option_SS_SurvivorHungerDesc = "如果关闭选项， 幸存者就永远不会挨饿或口渴。 如果打开选项， 他们就会努力去寻找他们自己需要的东西。",
		UI_Option_SS_SafeBase = "安全屋",
		UI_Option_SS_SafeBaseDesc = "如果开启，野生幸存者在搜刮时会远离你标记的基地。",
		UI_Option_SS_SurvivorBases = "幸存者基地",
		UI_Option_SS_SurvivorBasesDesc = "如果开启，野生幸存者会建立他们自己的基地。",
	--[[END on/off options]]--

	--[[perception]]--


	--[[END perception]]--

	--[[hotkeys]]--


		UI_Option_SS_hotkey1 = "快捷键 1 指令",
		UI_Option_SS_hotkey2 = "快捷键 2 指令",
		UI_Option_SS_hotkey3 = "快捷键 3 指令",
		UI_Option_SS_hotkey4 = "快捷键 4 指令",

		UI_Option_SS_hotkeyDesc = "“选择一个当你按下这个热键时会发生的动作。” 命令所有行动影响范围内的任何团队成员。 而其他则影响那些仅与你交谈听你说话的人(使用T热键)。",
	--[[END hotkeys]]--

	--[[bindings]]--


		UI_optionscreen_binding_SS_optionscreen_binding_Call Closest Group Member = "召唤附近团队成员",
		UI_optionscreen_binding_SS_optionscreen_binding_Call Closest Non-Group Member = "召唤附近无团队的幸存者",
		UI_optionscreen_binding_SS_optionscreen_binding_Ask Closest Group Member to Follow = "命令附近团队成员跟随",
		UI_optionscreen_binding_SS_optionscreen_binding_Spawn Wild Survivor = "刷新野外幸存者",
		UI_optionscreen_binding_SS_optionscreen_binding_Toggle Group Window = "成员窗口开关",
		UI_optionscreen_binding_SS_optionscreen_binding_Lower Follow Distance = "减少跟随距离",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_1 = "快捷键 1 指令",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_2 = "快捷键 2 指令",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_3 = "快捷键 3 指令",
		UI_optionscreen_binding_SS_optionscreen_binding_Hotkey_4 = "快捷键 4 指令",

	--[[END bindings]]--

	--[[debug]]--


		UI_Option_SS_DebugOptions = "调试选项",
		UI_Option_SS_DebugOptionsDesc = "开启幸存者的右键调试选项。",
		UI_Option_SS_LowerFollowDistance = "减少跟随距离",
		UI_Option_SS_RaiseFollowDistance = "增加跟随距离",
		UI_Option_SS_CallClosestGroupMember = "召唤附近团队成员",
		UI_Option_SS_CallClosestNonGroupMember = "召唤附近无团队的幸存者",
		UI_Option_SS_AskClosestGroupMembertoFollow = "命令附近团队成员跟随",
	--[[END debug]]--

}

