GameSound_Dialogues_CN = {
	--[[status
		dialogue lines that demonstrate the current status of the survivor
	]]--


		GameSound_Dialogues_SS_FinalWords1 = "哦... 我.. 快死了 .. 啊..",
		GameSound_Dialogues_SS_FinalWords2 = "嘎, 哦 ... 哦",
		GameSound_Dialogues_SS_FinalWords3 = "..打工..是不可能 ...打工的..",
		GameSound_Dialogues_SS_FinalWords4 = "我 哦 ... 我需要... 啊..我",
		GameSound_Dialogues_SS_FinalWords5 = "哦 ..哦..啊 ..我要 ...",
		GameSound_Dialogues_SS_FinalWords6 = "不...干 ... 嗯 ... 救命",
		GameSound_Dialogues_SS_FinalWords7 = "操 ... 嗯 啊!..",
		GameSound_Dialogues_SS_FinalWords8 = "这.. 会是结局..?",
		GameSound_Dialogues_SS_FinalWords9 = "请告诉.. 我的.. 嗯呣..",
		GameSound_Dialogues_SS_FinalWords10 = "我.. 我支撑不下去了..",
		GameSound_Dialogues_SS_FinalWords11 = " *呻吟不止* ",
		GameSound_Dialogues_SS_FinalWords12 = "再见.. 天国..",
		GameSound_Dialogues_SS_FinalWords13 = "去吧.. 当你仍然可以这样的..",
		GameSound_Dialogues_SS_FinalWords14 = " 我将..在地狱与你相会..",
		GameSound_Dialogues_SS_FinalWords15 = "操.. 混蛋..",
		GameSound_Dialogues_SS_FinalWords16 = " *咳嗽含血* ",
		GameSound_Dialogues_SS_FinalWords17 = "这就是结局, 嗯哼?",
		GameSound_Dialogues_SS_FinalWords18 = "至少我会跟逝去的亲人相会了..",
		GameSound_Dialogues_SS_FinalWords19 = "请不要忘记我..",
		GameSound_Dialogues_SS_FinalWords20 = "好.. 运..",
		GameSound_Dialogues_SS_FinalWords21 = "我.. 我不能.. 相信.. 这是它..",
		GameSound_Dialogues_SS_FinalWords22 = " *血流不止* ",
		GameSound_Dialogues_SS_FinalWords23 = "这.. 很好.. 如我所愿..",
		GameSound_Dialogues_SS_FinalWords24 = "我要回老家了..",
		GameSound_Dialogues_SS_FinalWords25 = "不, 伙计..",
		GameSound_Dialogues_SS_FinalWords26 = "我害怕了.. 不要让.. 我 离开..",
		GameSound_Dialogues_SS_FinalWords27 = "我.. 我已经准备好面对死亡了..",
		GameSound_Dialogues_SS_FinalWords28 = "不要.. 不要让我死..",
		GameSound_Dialogues_SS_FinalWords29 = "假如我尸变了.. 请杀了我..",
		GameSound_Dialogues_SS_FinalWords30 = "请.. 杀.. 了.. 我..",
		GameSound_Dialogues_SS_FinalWords31 = "我... 我还不想死",

		GameSound_Dialogues_SS_FatalInjured1 = "哦... 我要死了 .. 我需要..",
		GameSound_Dialogues_SS_FatalInjured2 = "我要死了.. 救我...",
		GameSound_Dialogues_SS_FatalInjured3 = ".. 快死了.. 谁来 ... 救我..",
		GameSound_Dialogues_SS_FatalInjured4 = "我不能 ... 我需要... 帮助..救我",
		GameSound_Dialogues_SS_FatalInjured5 = "哦 天啊 .. 我需要 ... 帮助, 我受伤了 ...",
		GameSound_Dialogues_SS_FatalInjured6 = "干 ... 真的 ... 救救我",
		GameSound_Dialogues_SS_FatalInjured7 = "我不认为我们可以恢复原状了。",
		GameSound_Dialogues_SS_FatalInjured8 = "操 ...这是真的 ... 我完了..",
		GameSound_Dialogues_SS_FatalInjured9 = "*咳嗽加重*",
		GameSound_Dialogues_SS_FatalInjured10 = "我.. 不认为..我可以活下来..",
		GameSound_Dialogues_SS_FatalInjured11 = "啊啊!",
		GameSound_Dialogues_SS_FatalInjured12 = " *剧烈咳嗽* ",
		GameSound_Dialogues_SS_FatalInjured13 = "血流..不止。",
		GameSound_Dialogues_SS_FatalInjured14 = "我不会让这些混蛋把我放倒。",
		GameSound_Dialogues_SS_FatalInjured15 = "啊哈啊啊啊啊!",
		GameSound_Dialogues_SS_FatalInjured16 = "啊! 救命!",
		GameSound_Dialogues_SS_FatalInjured17 = "*剧烈的疼痛导致呻吟*",

		GameSound_Dialogues_SS_SeriousInjured1 = "啊!我真的受伤了!",
		GameSound_Dialogues_SS_SeriousInjured2 = "哦! 我很疼!",
		GameSound_Dialogues_SS_SeriousInjured3 = "啊! 我真的受伤了!",
		GameSound_Dialogues_SS_SeriousInjured4 = "我需要急救!现在!",
		GameSound_Dialogues_SS_SeriousInjured5 = "一切真的结束了... 难道不是么?",
		GameSound_Dialogues_SS_SeriousInjured6 = "我真的不想走. 我真的不想。",
		GameSound_Dialogues_SS_SeriousInjured7 = "哦 天啊 我需要帮助,真的很疼!",
		GameSound_Dialogues_SS_SeriousInjured8 = "干!我真的受伤了!",
		GameSound_Dialogues_SS_SeriousInjured9 = "我要把它转到这里!",
		GameSound_Dialogues_SS_SeriousInjured10 = "操, 看看这滩鲜血!",
		GameSound_Dialogues_SS_SeriousInjured11 = "我在这边情况紧急需要救助!",
		GameSound_Dialogues_SS_SeriousInjured12 = "干!我需要帮助!",
		GameSound_Dialogues_SS_SeriousInjured13 = "请救我!",
		GameSound_Dialogues_SS_SeriousInjured14 = "不要在这儿,不是现在, 请..",
		GameSound_Dialogues_SS_SeriousInjured15 = "请不要这样，请不要这样!",
		GameSound_Dialogues_SS_SeriousInjured16 = "谁来帮帮我!",
		GameSound_Dialogues_SS_SeriousInjured17 = "啊啊啊!",
		GameSound_Dialogues_SS_SeriousInjured18 = "*强烈咳嗽*",
		GameSound_Dialogues_SS_SeriousInjured19 = "我感到很恶心..不舒服...",
		GameSound_Dialogues_SS_SeriousInjured20 = "操..扶我一下!",
		GameSound_Dialogues_SS_SeriousInjured21 = "救命! 我要死在这儿了!",
		GameSound_Dialogues_SS_SeriousInjured22 = "干.. 我..我感觉不是太好。",
		GameSound_Dialogues_SS_SeriousInjured23 = "嗯!",

		GameSound_Dialogues_SS_BadInjured1 = "啊! 我伤的很深!",
		GameSound_Dialogues_SS_BadInjured2 = "哦! 太糟糕了.. 被命中了!",
		GameSound_Dialogues_SS_BadInjured3 = "啊! 我伤的很重!",
		GameSound_Dialogues_SS_BadInjured4 = "我真他妈的需要帮助!",
		GameSound_Dialogues_SS_BadInjured5 = "我需要帮助! 太疼了!",
		GameSound_Dialogues_SS_BadInjured6 = "干, 我感觉很疼。",
		GameSound_Dialogues_SS_BadInjured7 = "干, 他妈的命中我了!",
		GameSound_Dialogues_SS_BadInjured8 = "需要人过来帮忙!",
		GameSound_Dialogues_SS_BadInjured9 = "我.. 感觉不是很好..",
		GameSound_Dialogues_SS_BadInjured10 = "我真的很疼!",
		GameSound_Dialogues_SS_BadInjured11 = "嗨,我在这儿需要帮助!",
		GameSound_Dialogues_SS_BadInjured12 = "啊!该死!",
		GameSound_Dialogues_SS_BadInjured13 = "啊!",
		GameSound_Dialogues_SS_BadInjured14 = "太他妈疼了.. ",
		GameSound_Dialogues_SS_BadInjured15 = "嗯!",
		GameSound_Dialogues_SS_BadInjured16 = "干, 我已经血流不止",
		GameSound_Dialogues_SS_BadInjured17 = "那个混蛋把我弄得很糟..",

		GameSound_Dialogues_SS_Injured1 = "哦不!我受伤了。",
		GameSound_Dialogues_SS_Injured2 = "我被击中了!",
		GameSound_Dialogues_SS_Injured3 = "啊,我受伤了!",
		GameSound_Dialogues_SS_Injured4 = "我需要急救!",
		GameSound_Dialogues_SS_Injured5 = "啊,我需要帮助!我受伤了。",
		GameSound_Dialogues_SS_Injured6 = "我根本止不住血。我需要帮助!",
		GameSound_Dialogues_SS_Injured7 = "干, 我伤的很深!",
		GameSound_Dialogues_SS_Injured8 = "我受伤了, 请帮帮我!",
		GameSound_Dialogues_SS_Injured9 = "该死! 我受伤了!",
		GameSound_Dialogues_SS_Injured10 = "我.. 我认为我要昏倒了..",
		GameSound_Dialogues_SS_Injured11 = "请救救我!我还不想死!",
		GameSound_Dialogues_SS_Injured12 = "操, 我受伤了!我被命中了!",
		GameSound_Dialogues_SS_Injured13 = "啊!",
		GameSound_Dialogues_SS_Injured14 = "干, 我伤的很重..",
		GameSound_Dialogues_SS_Injured15 = "*痛苦呻吟*",
		GameSound_Dialogues_SS_Injured16 = "我在这儿，我伤的很严重!",
		GameSound_Dialogues_SS_Injured17 = "狗娘养的,这伤..",
		GameSound_Dialogues_SS_Injured18 = "嗯!",
		GameSound_Dialogues_SS_Injured19 = "救命!",
		GameSound_Dialogues_SS_Injured20 = "啊!",

		GameSound_Dialogues_SS_Hurt1 = "啊! 狗娘养的!",
		GameSound_Dialogues_SS_Hurt2 = "啊, 操!",
		GameSound_Dialogues_SS_Hurt3 = "干,我认为它击中我了..",
		GameSound_Dialogues_SS_Hurt4 = " 啊!",
		GameSound_Dialogues_SS_Hurt5 = " 操, 那个混蛋击中我了!",
		GameSound_Dialogues_SS_Hurt6 = " 该杀的!",
		GameSound_Dialogues_SS_Hurt7 = "啊!",
		GameSound_Dialogues_SS_Hurt8 = " 该死! ",
		GameSound_Dialogues_SS_Hurt9 = " 操! ",
		GameSound_Dialogues_SS_Hurt10 = " *切齿之痛* ",
		GameSound_Dialogues_SS_Hurt11 = "哦! 我受伤了",
		GameSound_Dialogues_SS_Hurt12 = "哎呦! 他打中我了!",
		GameSound_Dialogues_SS_Hurt13 = "啊 我被击中了!",
		GameSound_Dialogues_SS_Hurt14 = "操, 操, 操!",
		GameSound_Dialogues_SS_Hurt15 = "不! 他击中我了!",
		GameSound_Dialogues_SS_Hurt16 = "该死,我受伤了。",
		GameSound_Dialogues_SS_Hurt17 = "干,我受伤了。",
		GameSound_Dialogues_SS_Hurt18 = "干 我受伤了! 它命中我了!",

		GameSound_Dialogues_SS_Scared1 = "我很害怕!",
		GameSound_Dialogues_SS_Scared2 = "哦 伙计, 哦 伙计... ... ",
		GameSound_Dialogues_SS_Scared3 = "这简直是疯了!",
		GameSound_Dialogues_SS_Scared4 = "地球上究竟发生了什么?!",
		GameSound_Dialogues_SS_Scared5 = "警察在哪儿?!",
		GameSound_Dialogues_SS_Scared6 = "操他妈的老天爷!",
		GameSound_Dialogues_SS_Scared7 = "去他妈的!",
		GameSound_Dialogues_SS_Scared8 = "真操蛋! 离我远一点!",
		GameSound_Dialogues_SS_Scared9 = "哦 干了!哦 干了! ",
		GameSound_Dialogues_SS_Scared10 = "他妈的退后!",
		GameSound_Dialogues_SS_Scared11 = "救命!我还不想死!",
		GameSound_Dialogues_SS_Scared12 = "这里到底他妈的发生了什么?!",
		GameSound_Dialogues_SS_Scared13 = "你想结果我?!那就放马过来吧!",
		GameSound_Dialogues_SS_Scared14 = "离我远一点!",
		GameSound_Dialogues_SS_Scared15 = "退后，你这个尸变的杂种!",
		GameSound_Dialogues_SS_Scared16 = "退后，你这个尸变的混蛋!",
		GameSound_Dialogues_SS_Scared17 = "我需要离开这里!",
		GameSound_Dialogues_SS_Scared18 = "干! 有人救我一下么!",
		GameSound_Dialogues_SS_Scared19 = "离我远一点!",
		GameSound_Dialogues_SS_Scared20 = "救命!",

		GameSound_Dialogues_SS_Panic1 = "哦 不!哦 不!",
		GameSound_Dialogues_SS_Panic2 = "操 操!它们他妈的到处都是!",
		GameSound_Dialogues_SS_Panic3 = "我们要团灭了!",
		GameSound_Dialogues_SS_Panic4 = "它们究竟是他妈什么东西?",
		GameSound_Dialogues_SS_Panic5 = "哦 天啊!哦 天啊!",
		GameSound_Dialogues_SS_Panic6 = "我们该做什么!? 我们该做什么!?",
		GameSound_Dialogues_SS_Panic7 = "我该去哪里?",
		GameSound_Dialogues_SS_Panic8 = "狗屎!",
		GameSound_Dialogues_SS_Panic9 = "它们在这里成千上万!",
		GameSound_Dialogues_SS_Panic10 = "救命！操！",
		GameSound_Dialogues_SS_Panic11 = "它们仍然在这里!",
		GameSound_Dialogues_SS_Panic12 = "我该去做些什么呢?!",
		GameSound_Dialogues_SS_Panic13 = "我不会让你杀了我!",
		GameSound_Dialogues_SS_Panic14 = "干! 讨厌的丧尸!",
		GameSound_Dialogues_SS_Panic15 = "哦 干了.哦 操蛋.",
		GameSound_Dialogues_SS_Panic16 = "这就是了!该结束了!",
		GameSound_Dialogues_SS_Panic17 = "操!我该做些什么呢?",
		GameSound_Dialogues_SS_Panic18 = "你不会得逞的，你这个讨厌的畸形怪物!",
		GameSound_Dialogues_SS_Panic19 = "回来，你这个混蛋!",
		GameSound_Dialogues_SS_Panic20 = "我该做些什么呢?我该做些什么呢?!",
		GameSound_Dialogues_SS_Panic21 = "呸. 呸. 呸.",
		GameSound_Dialogues_SS_Panic22 = "我该去哪里呢?!",
		GameSound_Dialogues_SS_Panic23 = "我该做些什么呢?!",

		GameSound_Dialogues_SS_Starving1 = "太饿了.. 我觉的我不行了。",
		GameSound_Dialogues_SS_Starving2 = "快... 饿死了。",
		GameSound_Dialogues_SS_Starving3 = "我能做任何.. 任何事情..就为换一些食物果腹..",
		GameSound_Dialogues_SS_Starving4 = "我已经食不果腹了..",
		GameSound_Dialogues_SS_Starving5 = "有没有能吃的东西.. 什么都行..",
		GameSound_Dialogues_SS_Starving6 = "很久..没有..进食啦..",
		GameSound_Dialogues_SS_Starving7 = "假如没有什么可以吃的...我觉得我快要完蛋啦..",
		GameSound_Dialogues_SS_Starving8 = "再没有吃的我要死啦！",
		GameSound_Dialogues_SS_Starving9 = "快给我点吃的我要饿死了",
		GameSound_Dialogues_SS_Starving10 = "我的肚子在轰轰作响，乞求着哪怕一点食物",

		GameSound_Dialogues_SS_VHungry1 = "太饿了...伤身啊...",
		GameSound_Dialogues_SS_VHungry2 = "太饿了...身体也虚弱了..",
		GameSound_Dialogues_SS_VHungry3 = "我需要吃些东西..",
		GameSound_Dialogues_SS_VHungry4 = "我好饿啊…肚子已经在咕咕作响了。",
		GameSound_Dialogues_SS_VHungry5 = "现在可以认真对待任何拿到的食物了...不挑食...不浪费...因为我饿啊...",
		GameSound_Dialogues_SS_VHungry6 = "不记得上次会比这次还饿...得找些食物啊...",
		GameSound_Dialogues_SS_VHungry7 = "嗯，我的肠胃…感觉它在咕咕作响。",
		GameSound_Dialogues_SS_VHungry8 = "没有食物我不能继续活下去。",
		GameSound_Dialogues_SS_VHungry9 = "伙计,我太饿了,分享些食物给我好不好...",
		GameSound_Dialogues_SS_VHungry10 = "我太饿了..",

		GameSound_Dialogues_SS_Hungry1 = "伙计，我上顿没吃饱啊，你有没有吃的？",
		GameSound_Dialogues_SS_Hungry2 = "伙计，有没有零食？",
		GameSound_Dialogues_SS_Hungry3 = "我开始感觉饿了。",
		GameSound_Dialogues_SS_Hungry4 = "我们的粮食储备充足吗？",
		GameSound_Dialogues_SS_Hungry5 = "我需要找点东西来吃了。",
		GameSound_Dialogues_SS_Hungry6 = "你闻到面包的香气了吗？好馋啊",
		GameSound_Dialogues_SS_Hungry7 = "伙计，给我来点吃的吧！",
		GameSound_Dialogues_SS_Hungry8 = "人是铁，饭是钢，一顿不吃饿得慌",
		GameSound_Dialogues_SS_Hungry9 = "我们这顿吃什么？",
		GameSound_Dialogues_SS_Hungry10 = "伙计，有没有蜜汁小汉堡，给我来一个",

		GameSound_Dialogues_SS_SThirsty1 = "伙计,有水么...我快渴死了...",
		GameSound_Dialogues_SS_SThirsty2 = "太渴了... 快渴死了…",
		GameSound_Dialogues_SS_SThirsty3 = "有水吗…快渴死了…",
		GameSound_Dialogues_SS_SThirsty4 = "水.. 请给我一些..",
		GameSound_Dialogues_SS_SThirsty5 = "嘴好干…想喝水…",
		GameSound_Dialogues_SS_SThirsty6 = "所以…太渴了…已经离死不远了..",
		GameSound_Dialogues_SS_SThirsty7 = "我需要... 能喝的东西…",
		GameSound_Dialogues_SS_SThirsty8 = "没有水我不能继续活下去...想喝水...",
		GameSound_Dialogues_SS_SThirsty9 = "太渴了我要死了。",
		GameSound_Dialogues_SS_SThirsty10 = "请给我点喝的东西…哪怕是尿也可以…",

		GameSound_Dialogues_SS_VThirsty1 = "伙计,有水么...我很渴...",
		GameSound_Dialogues_SS_VThirsty2 = "好渴啊...",
		GameSound_Dialogues_SS_VThirsty3 = "有多余的水吗?感觉有些渴了。",
		GameSound_Dialogues_SS_VThirsty4 = "我需要喝些水…",
		GameSound_Dialogues_SS_VThirsty5 = "啊, 我真的感觉口干舌燥...",
		GameSound_Dialogues_SS_VThirsty6 = "没有水我不能继续活下去。",
		GameSound_Dialogues_SS_VThirsty7 = "太渴了...",
		GameSound_Dialogues_SS_VThirsty8 = "嘴巴好干啊，有没有喝的东西？",
		GameSound_Dialogues_SS_VThirsty9 = "我真的需要喝点东西。",
		GameSound_Dialogues_SS_VThirsty10 = "身体已经快脱水了，有没有喝的…",

		GameSound_Dialogues_SS_Thirsty1 = "伙计,有水么...我有点渴...",
		GameSound_Dialogues_SS_Thirsty2 = "有点渴了...",
		GameSound_Dialogues_SS_Thirsty3 = "有多余的水吗?感觉有点口渴。",
		GameSound_Dialogues_SS_Thirsty4 = "我有点想喝水...",
		GameSound_Dialogues_SS_Thirsty5 = "嘴巴有点干了...",
		GameSound_Dialogues_SS_Thirsty6 = "口很渴...",
		GameSound_Dialogues_SS_Thirsty7 = "我当然可以弄一些饮料来解渴...",
		GameSound_Dialogues_SS_Thirsty8 = "有点渴啊…",
		GameSound_Dialogues_SS_Thirsty9 = "有没有饮料之类的？",
		GameSound_Dialogues_SS_Thirsty10 = "有没有汽水？给我来两口",

		GameSound_Dialogues_SS_STired1 = "太累了.. 我快死了.",
		GameSound_Dialogues_SS_STired2 = "太累了... 快死了.",
		GameSound_Dialogues_SS_STired3 = "我.. *汗流浃背*.. 不休息一下就得死了..",
		GameSound_Dialogues_SS_STired4 = "我真的需要休息一下! *汗流浃背*",
		GameSound_Dialogues_SS_STired5 = "该死, 等一下!",
		GameSound_Dialogues_SS_STired6 = "如果我们不停下来休息一会儿我肯定会晕倒的!",
		GameSound_Dialogues_SS_STired7 = "我需要休息! *气喘吁吁*",

		GameSound_Dialogues_SS_VTired1 = "太累了.. 太伤身了...",
		GameSound_Dialogues_SS_VTired2 = "太累了.. 身体虚了...",
		GameSound_Dialogues_SS_VTired3 = "*汗流浃背* 需要.. *声嘶力竭* 休息..",
		GameSound_Dialogues_SS_VTired4 = "*气喘吁吁*",
		GameSound_Dialogues_SS_VTired5 = "腿疼.. 累到麻木..",
		GameSound_Dialogues_SS_VTired6 = "我真的需要 ... 休息一会!",

		GameSound_Dialogues_SS_Tired1 = "伙计,我真的太累了。",
		GameSound_Dialogues_SS_Tired2 = "太累了..太累了..太累了..",
		GameSound_Dialogues_SS_Tired3 = "啊, 我太累了。",
		GameSound_Dialogues_SS_Tired4 = "我可以休息一下。",
		GameSound_Dialogues_SS_Tired5 = "这让我精疲力竭。",
		GameSound_Dialogues_SS_Tired6 = "我需要休息一下。",
		GameSound_Dialogues_SS_Tired7 = "请让我休息一下。",
		GameSound_Dialogues_SS_Tired8 = "嗨, 我们可以休息一下么?",
		GameSound_Dialogues_SS_Tired9 = "*大口喘气*",
		GameSound_Dialogues_SS_Tired10 = "休息一会啊!",
		GameSound_Dialogues_SS_Tired11 = "也许我该休息一下。",

		GameSound_Dialogues_SS_ick1 = "我要吐了",
		GameSound_Dialogues_SS_ick2 = "我有一种想要呕吐的感觉",

		GameSound_Dialogues_SS_VSick1 = "我好像病了",
		GameSound_Dialogues_SS_VSick2 = "我好像有种生病的感觉",

		GameSound_Dialogues_SS_Sick1 = "我确实病了",
		GameSound_Dialogues_SS_Sick2 = "我有一种生病的感觉",

		GameSound_Dialogues_SS_OutOfAmmo1 = "弹药打光了!",
		GameSound_Dialogues_SS_OutOfAmmo2 = "我没有弹药了!",
		GameSound_Dialogues_SS_OutOfAmmo3 = "弹药用尽",
		GameSound_Dialogues_SS_OutOfAmmo4 = "没有弹药啦!",

		GameSound_Dialogues_SS_HitByPlayer1 = "你究竟在干什么!?",
		GameSound_Dialogues_SS_HitByPlayer2 = "为什么?为什么!?",
		GameSound_Dialogues_SS_HitByPlayer3 = "嗨! 退后!",
		GameSound_Dialogues_SS_HitByPlayer4 = "你疯了么?! 你在干什么?!",
		GameSound_Dialogues_SS_HitByPlayer5 = "你怎么了?!",
		GameSound_Dialogues_SS_HitByPlayer6 = "我以为我们是朋友!",
		GameSound_Dialogues_SS_HitByPlayer7 = "我们不是队友吗，你在干什么?!",
		GameSound_Dialogues_SS_HitByPlayer8 = "喂! 停下来!",
		GameSound_Dialogues_SS_HitByPlayer9 = "嗨! 嗨!你在干什么?!",
		GameSound_Dialogues_SS_HitByPlayer10 = "你差点送我离开这个美丽的世界。",
		GameSound_Dialogues_SS_HitByPlayer11 = "啊，什么鬼?!",
		GameSound_Dialogues_SS_HitByPlayer12 = "嗨! 你他妈的究竟在干什么?!",
		GameSound_Dialogues_SS_HitByPlayer13 = "你他妈的究竟在干什么?!",
		GameSound_Dialogues_SS_HitByPlayer14 = "你这二货究竟在干什么?!",
		GameSound_Dialogues_SS_HitByPlayer15 = "我看起来像一只丧尸么?!",
		GameSound_Dialogues_SS_HitByPlayer16 = "我看起来像一只操蛋的丧尸么?!",
		GameSound_Dialogues_SS_HitByPlayer17 = "我看起来像一只该死的丧尸么?!",
		GameSound_Dialogues_SS_HitByPlayer18 = "刚才那下最好只是意外。",
		GameSound_Dialogues_SS_HitByPlayer19 = "哦…你会后悔的。",
		GameSound_Dialogues_SS_HitByPlayer20 = "你最好死于意外事故。",
		GameSound_Dialogues_SS_HitByPlayer21 = "该死!",
		GameSound_Dialogues_SS_HitByPlayer22 = "早知道我就应该呆在家里!",
		GameSound_Dialogues_SS_HitByPlayer23 = "我没有对你做什么! 请…不要打扰我!",
		GameSound_Dialogues_SS_HitByPlayer24 = "站住! 滚开!",
		GameSound_Dialogues_SS_HitByPlayer25 = "不要打扰我!",
		GameSound_Dialogues_SS_HitByPlayer26 = "让我他妈的一个人静静!",
		GameSound_Dialogues_SS_HitByPlayer27 = "离我远点!",
		GameSound_Dialogues_SS_HitByPlayer28 = "我一无所有!",
		GameSound_Dialogues_SS_HitByPlayer29 = "这次就原谅你，下辈子注意点。",

		GameSound_Dialogues_SS_NoWhereToHide1 = "我要去找个地方藏起来!",
		GameSound_Dialogues_SS_NoWhereToHide2 = "操，它们发现我了!",
		GameSound_Dialogues_SS_NoWhereToHide3 = "我可以藏在哪儿?!",
		GameSound_Dialogues_SS_NoWhereToHide4 = "该死!",
		GameSound_Dialogues_SS_NoWhereToHide5 = "已经无处可去!",
		GameSound_Dialogues_SS_NoWhereToHide6 = "快点儿去找个避难所。",
		GameSound_Dialogues_SS_NoWhereToHide7 = "简直令人绝望。",
		GameSound_Dialogues_SS_NoWhereToHide8 = "我该去哪里?",
		GameSound_Dialogues_SS_NoWhereToHide9 = "它们紧随其后!",
		GameSound_Dialogues_SS_NoWhereToHide10 = "我要去找个地方藏起来。",
		GameSound_Dialogues_SS_NoWhereToHide11 = "我需要另寻他处。",
		GameSound_Dialogues_SS_NoWhereToHide12 = "干，那里一定会有个藏身之所。",
		GameSound_Dialogues_SS_NoWhereToHide13 = "我要去哪儿?",
		GameSound_Dialogues_SS_NoWhereToHide14 = "我他妈的想离开这里。",
		GameSound_Dialogues_SS_NoWhereToHide15 = "尸潮之前我最好离开。",
		GameSound_Dialogues_SS_NoWhereToHide16 = "我发誓这里曾经有个容身之处。",
		GameSound_Dialogues_SS_NoWhereToHide17 = "我他妈的该去哪儿?",
		GameSound_Dialogues_SS_NoWhereToHide18 = "估计我运气用尽了。",
		GameSound_Dialogues_SS_NoWhereToHide19 = "干。我发誓我刚才看到一只丧尸。",
		GameSound_Dialogues_SS_NoWhereToHide20 = "操，那里无处藏身。",
		GameSound_Dialogues_SS_NoWhereToHide21 = "估计我的运气太差了。",
		GameSound_Dialogues_SS_NoWhereToHide22 = "不能让丧尸啃我的屁股。",
		GameSound_Dialogues_SS_NoWhereToHide23 = "我需要快点儿找到一个地方。",

		GameSound_Dialogues_SS_FoundHidingPlace1 = "我会藏在这里。",
		GameSound_Dialogues_SS_FoundHidingPlace2 = "我会在这里阻挡。",
		GameSound_Dialogues_SS_FoundHidingPlace3 = "在这儿比去那儿好多了。",
		GameSound_Dialogues_SS_FoundHidingPlace4 = "这里无事可做。",
		GameSound_Dialogues_SS_FoundHidingPlace5 = "现在挺好的。",
		GameSound_Dialogues_SS_FoundHidingPlace6 = "它们永远不会进来。",
		GameSound_Dialogues_SS_FoundHidingPlace7 = "现在我他妈的该干点什么呢?",
		GameSound_Dialogues_SS_FoundHidingPlace8 = "操，我不可能长期呆在这里。",
		GameSound_Dialogues_SS_FoundHidingPlace9 = "这是我将要藏身的地方。",
		GameSound_Dialogues_SS_FoundHidingPlace10 = "这么干恰到好处。",
		GameSound_Dialogues_SS_FoundHidingPlace11 = "一个不错的藏身之所。",
		GameSound_Dialogues_SS_FoundHidingPlace12 = "这是一个不错的容身之处。",
		GameSound_Dialogues_SS_FoundHidingPlace13 = "我走到这里。",
		GameSound_Dialogues_SS_FoundHidingPlace14 = "也许我可以在这里躲躲。",
		GameSound_Dialogues_SS_FoundHidingPlace15 = "似乎僵尸大量存在。",
		GameSound_Dialogues_SS_FoundHidingPlace16 = "这里看起来是个不错的地方。",
		GameSound_Dialogues_SS_FoundHidingPlace17 = "这个地方应该这么干。",
		GameSound_Dialogues_SS_FoundHidingPlace18 = "我会在这里躲藏一下。",
		GameSound_Dialogues_SS_FoundHidingPlace19 = "这最好让我安全一些。",
		GameSound_Dialogues_SS_FoundHidingPlace20 = "应该安全了吧。",
		GameSound_Dialogues_SS_FoundHidingPlace21 = "安全了。似乎安全了。",
		GameSound_Dialogues_SS_FoundHidingPlace22 = "海岸十分安全。",
		GameSound_Dialogues_SS_FoundHidingPlace23 = "你好?有人在家么?",
		GameSound_Dialogues_SS_FoundHidingPlace24 = "这些混蛋最好不来打扰我。",
		GameSound_Dialogues_SS_FoundHidingPlace25 = "整天东奔西跑让我太累了。",
		GameSound_Dialogues_SS_FoundHidingPlace26 = "这最好让我身后安全些。",
		GameSound_Dialogues_SS_FoundHidingPlace27 = "他妈的这个最好能用。",
		GameSound_Dialogues_SS_FoundHidingPlace28 = "任何人没有机会进来。",
		GameSound_Dialogues_SS_FoundHidingPlace29 = "似乎静下来了... ...太安静了。",
		GameSound_Dialogues_SS_FoundHidingPlace30 = "这里很好的把它们阻挡在外。",
		GameSound_Dialogues_SS_FoundHidingPlace31 = "似乎是一个不错的藏身之所。",
		GameSound_Dialogues_SS_FoundHidingPlace32 = "让我们期待这次比上次更好。",
		GameSound_Dialogues_SS_FoundHidingPlace33 = "安全了。",
		GameSound_Dialogues_SS_FoundHidingPlace34 = "这是最佳阻挡之处。",
		GameSound_Dialogues_SS_FoundHidingPlace35 = "嗯呣，应该去这里。",
		GameSound_Dialogues_SS_FoundHidingPlace36 = "丧尸最好不要在这里发现我。",
		GameSound_Dialogues_SS_FoundHidingPlace37 = "家, 温馨的港湾。",
		GameSound_Dialogues_SS_FoundHidingPlace38 = "那是什么?也许什么也没有。",
		GameSound_Dialogues_SS_FoundHidingPlace39 = "似乎特别的安静。",
		GameSound_Dialogues_SS_FoundHidingPlace40 = "这里大概可以和平相处。",
		GameSound_Dialogues_SS_FoundHidingPlace41 = "这里最好没有丧尸。",

		GameSound_Dialogues_SS_WantToHide1 = "我需要离开这儿。",
		GameSound_Dialogues_SS_WantToHide2 = "干，我想我得离开这儿了。",
		GameSound_Dialogues_SS_WantToHide3 = "我想我得藏起来了。",
		GameSound_Dialogues_SS_WantToHide4 = " 我他妈的需要离开这儿。",
		GameSound_Dialogues_SS_WantToHide5 = "我需要离开这儿。",
		GameSound_Dialogues_SS_WantToHide6 = "丧失发现我之前我最好离开这儿。",
		GameSound_Dialogues_SS_WantToHide7 = "这并不好。",
		GameSound_Dialogues_SS_WantToHide8 = "找个安全的地方究竟有多难?呀。",
		GameSound_Dialogues_SS_WantToHide9 = "外面太危险了。",
		GameSound_Dialogues_SS_WantToHide10 = "干，周围都是它们，我最好躲躲。",
		GameSound_Dialogues_SS_WantToHide11 = "这里曾经也是一个很好的社区。",
		GameSound_Dialogues_SS_WantToHide12 = "我最后一件该做的事儿师呆在这里。",
		GameSound_Dialogues_SS_WantToHide13 = "伙计，这里情势发生变化了。",
		GameSound_Dialogues_SS_WantToHide14 = "让我们离开这儿。",
		GameSound_Dialogues_SS_WantToHide15 = "我不会在这里等待被吃掉。.",
		GameSound_Dialogues_SS_WantToHide16 = "去躲躲",
		GameSound_Dialogues_SS_WantToHide17 = "我该藏在哪儿?",
		GameSound_Dialogues_SS_WantToHide18 = "我将要离开这里",
		GameSound_Dialogues_SS_WantToHide19 = "我需要离开这里",
		GameSound_Dialogues_SS_WantToHide20 = "我必须找个地方藏起来",
		GameSound_Dialogues_SS_WantToHide21 = "最好有人全天候照看这里。",
		GameSound_Dialogues_SS_WantToHide22 = "我该去哪儿?",
		GameSound_Dialogues_SS_WantToHide23 = "我该做些什么?",

		GameSound_Dialogues_SS_LeaveGroupHungry = "忘了你们这些家伙，我要去找些吃的。",
		GameSound_Dialogues_SS_LeaveBCHungry = "忘了这个吧，我要去找点吃的。",
		GameSound_Dialogues_SS_SeenFirstZombie1 = "那是什么!?",
		GameSound_Dialogues_SS_SeenFirstZombie2 = "哦, 干.",
		GameSound_Dialogues_SS_SeenFirstZombie3 = "那个人到底怎么了!?",
		GameSound_Dialogues_SS_SeenFirstZombie4 = "它是..它是个怪物!",
		GameSound_Dialogues_SS_SeenFirstZombie5 = "嗨! 你到底怎么了?!",
		GameSound_Dialogues_SS_SeenFirstZombie6 = "你到底怎么了?!",
		GameSound_Dialogues_SS_SeenFirstZombie7 = "那是什么?! 退后!退后!",
		GameSound_Dialogues_SS_SeenFirstZombie8 = "那是什么?!离我远点儿!",
		GameSound_Dialogues_SS_SeenFirstZombie9 = "那个家伙到底怎么了?!",
		GameSound_Dialogues_SS_SeenFirstZombie10 = "打扰一下, 你还好么?",
		GameSound_Dialogues_SS_SeenFirstZombie11 = "嗨, 你还好么- 狗屎!",
		GameSound_Dialogues_SS_SeenFirstZombie12 = "这些人到底怎么了?!",
		GameSound_Dialogues_SS_SeenFirstZombie13 = "是...那到底还是不是个活人?!",
		GameSound_Dialogues_SS_SeenFirstZombie14 = "那是...感染者的其中之一么?",
		GameSound_Dialogues_SS_SeenFirstZombie15 = "那到底是他妈什么东西?!",
		GameSound_Dialogues_SS_SeenFirstZombie16 = "搞什么鬼?",
		GameSound_Dialogues_SS_SeenFirstZombie17 = "天啊, 你到底怎么了?!",
		GameSound_Dialogues_SS_SeenFirstZombie18 = "什么.. 那是什么东西!?",

	--[[END status]]--

	--[[talk
		dialogue lines
	]]--


		GameSound_Dialogues_SS_Traitor1 = "啊! 你在做什么?!",
		GameSound_Dialogues_SS_Traitor2 = "不!你这个该死的叛徒!",
		GameSound_Dialogues_SS_Traitor3 = "你这个该死的混账东西!",
		GameSound_Dialogues_SS_Traitor4 = "停下来!离我远点儿!",
		GameSound_Dialogues_SS_Traitor5 = "你这个蠢货!",
		GameSound_Dialogues_SS_Traitor6 = "滚回来，混蛋!",
		GameSound_Dialogues_SS_Traitor7 = "该死的叛徒!",
		GameSound_Dialogues_SS_Traitor8 = "我们一见面就会感到你!",
		GameSound_Dialogues_SS_Traitor9 = "我已经知道你惹上麻烦了!",
		GameSound_Dialogues_SS_Traitor10 = "我不会让你杀了我!",
		GameSound_Dialogues_SS_Traitor11 = "你会因为找我的茬而后悔!",
		GameSound_Dialogues_SS_Traitor12 = "你个反复无常的奸夫淫妇!",
		GameSound_Dialogues_SS_Traitor13 = "现在你死我活，伙计!",
		GameSound_Dialogues_SS_Traitor14 = "猜猜你会不会打败我!",
		GameSound_Dialogues_SS_Traitor15 = "会欺骗我么，你这个人渣?",
		GameSound_Dialogues_SS_Traitor16 = "下一秒你会因为找我的茬而后悔!",
		GameSound_Dialogues_SS_Traitor17 = "你想要把我带走么，嗯哼?!",
		GameSound_Dialogues_SS_Traitor18 = "我以为我们是朋友!",
		GameSound_Dialogues_SS_Traitor19 = "我他妈的相信了你!",
		GameSound_Dialogues_SS_Traitor20 = "啊啊啊啊啊! 为什么!?",
		GameSound_Dialogues_SS_Traitor21 = "住嘴！滚蛋！",
		GameSound_Dialogues_SS_Traitor22 = "为什么!?为什么?",

		GameSound_Dialogues_SS_PreZombieChatter1 = "嘀 嗒 嘀 嗒嘀 嗒嘀嗒。",
		GameSound_Dialogues_SS_PreZombieChatter2 = "我希望我不会感染..",
		GameSound_Dialogues_SS_PreZombieChatter3 = "我希望那些店铺仍然营业..",
		GameSound_Dialogues_SS_PreZombieChatter4 = "那是什么产生的噪音?",
		GameSound_Dialogues_SS_PreZombieChatter5 = "多么温馨的一天。",
		GameSound_Dialogues_SS_PreZombieChatter6 = "我希望今天会有个好心情..",
		GameSound_Dialogues_SS_PreZombieChatter7 = "今天当然是嘈杂纷乱的一天。",
		GameSound_Dialogues_SS_PreZombieChatter8 = "今天比往日周围回荡着更多的尖叫声..",
		GameSound_Dialogues_SS_PreZombieChatter9 = "今天当然是不错的一天。",
		GameSound_Dialogues_SS_PreZombieChatter10 = "嗨 你好! 今天天气不错, 不是么?",
		GameSound_Dialogues_SS_PreZombieChatter11 = "不知道我关注很久的那部电影是否今天上映?",
		GameSound_Dialogues_SS_PreZombieChatter12 = "是.. 是谁在尖叫么..?",
		GameSound_Dialogues_SS_PreZombieChatter13 = "今天天气不错，挺风和日丽的。",
		GameSound_Dialogues_SS_PreZombieChatter14 = "早上好。",

		GameSound_Dialogues_SS_IdleChatter1 = "就在这儿停下好吗?",
		GameSound_Dialogues_SS_IdleChatter2 = "我听说军方封锁了路易斯维尔。那里应该是安全的。",
		GameSound_Dialogues_SS_IdleChatter3 = "路易斯维尔的隔离区应该会比较安全",
		GameSound_Dialogues_SS_IdleChatter4 = "我相信我们在这里会很安全的。",
		GameSound_Dialogues_SS_IdleChatter5 = "我想知道我们之后还有多少时间...",
		GameSound_Dialogues_SS_IdleChatter6 = "你认为我们还能下河游泳么?",
		GameSound_Dialogues_SS_IdleChatter7 = "这是我曾经见过的事情..",
		GameSound_Dialogues_SS_IdleChatter8 = "这是曾经做过的事情..",
		GameSound_Dialogues_SS_IdleChatter9 = "那是什么声音?",
		GameSound_Dialogues_SS_IdleChatter10 = "你听到了吗?",
		GameSound_Dialogues_SS_IdleChatter11 = "我听说军方在路易斯维尔军事封锁区。",
		GameSound_Dialogues_SS_IdleChatter12 = "我好像听到了什么。",
		GameSound_Dialogues_SS_IdleChatter13 = "希望我们的友谊牢不可破。",
		GameSound_Dialogues_SS_IdleChatter14 = "还记得这里之前的样子么，在这一切发生之前?",
		GameSound_Dialogues_SS_IdleChatter15 = "这个地方真的足够安全吗?",
		GameSound_Dialogues_SS_IdleChatter16 = "我肯定他们不会在这里找到我们。",
		GameSound_Dialogues_SS_IdleChatter17 = "我在想我以前的工作...信用卡...房贷...想想现在也挺好的...",
		GameSound_Dialogues_SS_IdleChatter18 = "至少我们不会向任何人缴税...",
		GameSound_Dialogues_SS_IdleChatter19 = "老实说，我更喜欢无政府状态而不是政府...",
		GameSound_Dialogues_SS_IdleChatter20 = "无政府状态有一些积极的影响...譬如,我们不再被媒体洗脑了...",
		GameSound_Dialogues_SS_IdleChatter21 = "我想知道这一切是怎么开始的。",
		GameSound_Dialogues_SS_IdleChatter22 = "我们需要戴防毒面具吗?",
		GameSound_Dialogues_SS_IdleChatter23 = "把尸体放在身边安全吗?我们应该烧掉它们吗?",
		GameSound_Dialogues_SS_IdleChatter24 = "感谢你信任我。",
		GameSound_Dialogues_SS_IdleChatter25 = "嗨..感谢你信任我。",
		GameSound_Dialogues_SS_IdleChatter26 = "谢谢你的帮助。",
		GameSound_Dialogues_SS_IdleChatter27 = "你真是个好朋友。谢谢你对我的鼎力相助。",
		GameSound_Dialogues_SS_IdleChatter28 = "天下大乱，形势大好…",
		GameSound_Dialogues_SS_IdleChatter29 = "不记得我上次洗澡是多久以前了...",
		GameSound_Dialogues_SS_IdleChatter30 = "真是充实的一天，不是吗?",
		GameSound_Dialogues_SS_IdleChatter31 = "我们很快就要去运动了。",
		GameSound_Dialogues_SS_IdleChatter32 = "我们很快就要去找补给了。",
		GameSound_Dialogues_SS_IdleChatter33 = "我们应该多存些药。也许我们可以走到药店开始零元购？",
		GameSound_Dialogues_SS_IdleChatter34 = "我想吃个蜜汁小汉堡了。",
		GameSound_Dialogues_SS_IdleChatter35 = "我开始怀念在网上跟朋友联机玩耍僵尸毁灭工程的日子了...",
		GameSound_Dialogues_SS_IdleChatter36 = "咱们不再孤独啦，等待着夜，等待着……",
		GameSound_Dialogues_SS_IdleChatter37 = "谢谢你的帮助。",
		GameSound_Dialogues_SS_IdleChatter38 = "可能很快就会有一个好主意。",
		GameSound_Dialogues_SS_IdleChatter39 = "我认为我们不应该让任何人加入我们。",
		GameSound_Dialogues_SS_IdleChatter40 = "我们应该让陌生人加入我们吗?",
		GameSound_Dialogues_SS_IdleChatter41 = "通常我不信任陌生人。但是你看起来不同。",
		GameSound_Dialogues_SS_IdleChatter42 = "老实说，有些人尸变了才更让人开心。",
		GameSound_Dialogues_SS_IdleChatter43 = "你觉得呆在这儿够安全吗?",
		GameSound_Dialogues_SS_IdleChatter44 = "我们不应该去其他地方吗?",
		GameSound_Dialogues_SS_IdleChatter45 = "你肯定知道如何生存。我很高兴碰到你。",
		GameSound_Dialogues_SS_IdleChatter46 = "你肯定知道如何生存。你不知道遇见你我多么高兴。",
		GameSound_Dialogues_SS_IdleChatter47 = "军队肯定搞砸了。",
		GameSound_Dialogues_SS_IdleChatter48 = "你认为军队还在吗?",
		GameSound_Dialogues_SS_IdleChatter49 = "有时感觉这是一场变态的噩梦。",
		GameSound_Dialogues_SS_IdleChatter50 = "你有没有想过是什么导致了这次疫情?",
		GameSound_Dialogues_SS_IdleChatter51 = "你知道我最想念的是什么吗?汉堡包。",
		GameSound_Dialogues_SS_IdleChatter52 = "你认为华盛顿特区已经泛滥成灾了吗?",
		GameSound_Dialogues_SS_IdleChatter53 = "等一下!你听到了吗?…猜一猜这是什么声音。",
		GameSound_Dialogues_SS_IdleChatter54 = "那是什么声音?也许什么都没有。",
		GameSound_Dialogues_SS_IdleChatter55 = "有时…我梦见奶酪。",
		GameSound_Dialogues_SS_IdleChatter56 = "真希望我能在这之前多做点求生练习，你知道吗?",
		GameSound_Dialogues_SS_IdleChatter57 = "整件事感觉就像一部好莱坞大片...",
		GameSound_Dialogues_SS_IdleChatter58 = "同志，有伏特加吗？",
		GameSound_Dialogues_SS_IdleChatter59 = "如果你有烟的话，我就不介意了。",
		GameSound_Dialogues_SS_IdleChatter60 = "也许这样的生活并不坏。当然要简单得多。",
		GameSound_Dialogues_SS_IdleChatter61 = "嗨, 你会觉得…其实…不要介意…当我没问…",
		GameSound_Dialogues_SS_IdleChatter62 = "这一切必须有个结束。",
		GameSound_Dialogues_SS_IdleChatter63 = "有没有想过这整件事是不是审判日?",
		GameSound_Dialogues_SS_IdleChatter64 = "关于之前发生的事情...其实...别担心...",
		GameSound_Dialogues_SS_IdleChatter65 = "我很高兴你找到了我。我不知道我还能做些什么。",
		GameSound_Dialogues_SS_IdleChatter66 = "你认为事情会再次发生吗?",
		GameSound_Dialogues_SS_IdleChatter67 = "当你知道所有事情都失败后，你会有那种很操蛋的感觉吗?",
		GameSound_Dialogues_SS_IdleChatter68 = "当你知道一切都会好起来的时候，你会有那种很温馨的感觉吗?",
		GameSound_Dialogues_SS_IdleChatter69 = "你相信广播吗?我们实际上拥有病毒免疫力么?",
		GameSound_Dialogues_SS_IdleChatter70 = "奇怪的是，我的朋友变成了其中一只...的事情。他甚至没有被咬...",
		GameSound_Dialogues_SS_IdleChatter71 = "你认为现在全世界都感染了吗?",
		GameSound_Dialogues_SS_IdleChatter72 = "其他人肯定还活着。他们必须。",
		GameSound_Dialogues_SS_IdleChatter73 = "你认为我们拥有病毒免疫力么?",
		GameSound_Dialogues_SS_IdleChatter74 = "世界末日。我们肯定是不幸的。",
		GameSound_Dialogues_SS_IdleChatter75 = "僵尸病毒是某个生物实验室泄露的吗？",
		GameSound_Dialogues_SS_IdleChatter76 = "你觉得这种情况会持续多久?",
		GameSound_Dialogues_SS_IdleChatter77 = "希望我的家人还好...",
		GameSound_Dialogues_SS_IdleChatter78 = "你认为我们什么时候应该去北方?可以更安全。",
		GameSound_Dialogues_SS_IdleChatter79 = "你知道…你是一个很称职的朋友。我…我只是想让你知道。",
		GameSound_Dialogues_SS_IdleChatter80 = "你还好么?你看起来很疲劳。",
		GameSound_Dialogues_SS_IdleChatter81 = "你手里拿的是什么?",
		GameSound_Dialogues_SS_IdleChatter82 = "很高兴能时不时地休息一下。",
		GameSound_Dialogues_SS_IdleChatter83 = "你知道，像这样安静的时候?你几乎可以假装世界上没有任何东西...",
		GameSound_Dialogues_SS_IdleChatter84 = "一个叫诺兰的家伙。想知道他在做什么…可能是躲在某个屋顶上...因为他是这个模组的作者...",
		GameSound_Dialogues_SS_IdleChatter85 = "你应该去干点什么,对吧?",
		GameSound_Dialogues_SS_IdleChatter86 = "你是我现在唯一的家人了...",
		GameSound_Dialogues_SS_IdleChatter87 = "事情可能总是更糟，你知道...",
		GameSound_Dialogues_SS_IdleChatter88 = "我们彼此相依为命，这个时候除了你没有人会照顾我...",
		GameSound_Dialogues_SS_IdleChatter89 = "僵尸依然可以步行..很疯狂,嗯哼?",
		GameSound_Dialogues_SS_IdleChatter90 = "你以为如果我们把自己藏起来，他们就看不到我们了?",
		GameSound_Dialogues_SS_IdleChatter91 = "忍不住想知道我们为什么要生存下去..",
		GameSound_Dialogues_SS_IdleChatter92 = "如果有什么. .发生在我身上。求你别让我腐烂，我要好好埋葬。",
		GameSound_Dialogues_SS_IdleChatter93 = "我们下一步需要做些什么?",
		GameSound_Dialogues_SS_IdleChatter94 = "事态肯定会逐渐明朗起来的。",
		GameSound_Dialogues_SS_IdleChatter95 = "我至今未完成我的学业..也许我再也不需要那张学位证书了..",
		GameSound_Dialogues_SS_IdleChatter96 = "我一直认为政府毫无作为。",
		GameSound_Dialogues_SS_IdleChatter97 = "似乎有点天真. .但我认为政府总有一天会回来的。也许. .",
		GameSound_Dialogues_SS_IdleChatter98 = "我敢打赌麦克马恩将军目前大权在握。操他妈的。",
		GameSound_Dialogues_SS_IdleChatter99 = "你不认为我们能找到更好的避难所吗?",
		GameSound_Dialogues_SS_IdleChatter100 = "我讨厌我的以往的生活，但我愿意付出一切，只要有一个正常的人生..",
		GameSound_Dialogues_SS_IdleChatter101 = "你认为总统还活着么?",
		GameSound_Dialogues_SS_IdleChatter102 = "谁会想到这会发生呢..",
		GameSound_Dialogues_SS_IdleChatter103 = "你如何阻挡危险?",
		GameSound_Dialogues_SS_IdleChatter104 = "我仍然认为这是一个恶心的玩笑。",
		GameSound_Dialogues_SS_IdleChatter105 = "我真的很想念我的家人..",
		GameSound_Dialogues_SS_IdleChatter106 = "你认为有多少人还在……活着吗?",
		GameSound_Dialogues_SS_IdleChatter107 = "我们最好谨慎行事。不要招惹任何强盗。",
		GameSound_Dialogues_SS_IdleChatter108 = "我们最好谨慎行事。不要招惹被感染的人。",
		GameSound_Dialogues_SS_IdleChatter109 = "你信任我吗?我只问你，因为我信任你。",
		GameSound_Dialogues_SS_IdleChatter110 = "*开始轻声哼唱*",
		GameSound_Dialogues_SS_IdleChatter111 = "我并没有说这一定是阴谋.. 但是你不觉得这么巧合的是军队在这发生的时候出现了?",
		GameSound_Dialogues_SS_IdleChatter112 = "假如…假如我被咬了……干掉我，我才不想成为“那些肮脏的东西”。",
		GameSound_Dialogues_SS_IdleChatter113 = "我开始怀念那些手捧着爆米花宅在家里看电视的日子了... ...",
		GameSound_Dialogues_SS_IdleChatter114 = "该死，你看起来快要尸变了。压力很大吧，嗯哼?",
		GameSound_Dialogues_SS_IdleChatter115 = "该死，你看起来快要尸变了。哈哈...玩笑...跟你开个玩笑!",
		GameSound_Dialogues_SS_IdleChatter116 = "你有没有听过麦克马恩将军的广播? 你认为我们会是最安全的幸存者么?",
		GameSound_Dialogues_SS_IdleChatter117 = "我猜测所谓建立病毒隔离区并不成功，嗯，一定是这样的。",
		GameSound_Dialogues_SS_IdleChatter118 = "军队会把这一切都解决掉，我坚信不移。",
		GameSound_Dialogues_SS_IdleChatter119 = "我们在这里就很好。让我们等待灾难平息。",
		GameSound_Dialogues_SS_IdleChatter120 = "嘿…我想让你知道，我相信你，如果不是你，我可能已经死了。",
		GameSound_Dialogues_SS_IdleChatter121 = "我想知道是否有安全的地方?",
		GameSound_Dialogues_SS_IdleChatter122 = "至少...我们做点什么吧?",
		GameSound_Dialogues_SS_IdleChatter123 = "也许有一天我们会获救?",
		GameSound_Dialogues_SS_IdleChatter124 = "假如你被咬了你会怎么办?",
		GameSound_Dialogues_SS_IdleChatter125 = "一只行动敏捷的丧尸你如何看待?一只丧尸.. 呵呵..",
		GameSound_Dialogues_SS_IdleChatter126 = "现在有什么新的计划么？",
		GameSound_Dialogues_SS_IdleChatter127 = "我想你会拿些主意。",
		GameSound_Dialogues_SS_IdleChatter128 = "我们有多久的时光可够任意消磨?",
		GameSound_Dialogues_SS_IdleChatter129 = "尸潮随时可能出现…",
		GameSound_Dialogues_SS_IdleChatter130 = "现在回想起过去那些日子，仿佛就在昨日…往事历历在目…",
		GameSound_Dialogues_SS_IdleChatter131 = "奸商们现在还囤显卡吗？",
		GameSound_Dialogues_SS_IdleChatter132 = "我们都有光明的未来。",
		GameSound_Dialogues_SS_IdleChatter133 = "尽量不要单独行动。",
		GameSound_Dialogues_SS_IdleChatter134 = "我们队伍里没有猪队友吧…",
		GameSound_Dialogues_SS_IdleChatter135 = "有的人死了，但它还活着。",
		GameSound_Dialogues_SS_IdleChatter136 = "如果这就是西方文明的终结，至少我们的存在能为其保留沧海一粟。",
		GameSound_Dialogues_SS_IdleChatter137 = "政府究竟在做什么，难道在实行群体免疫吗？",
		GameSound_Dialogues_SS_IdleChatter138 = "昨日才看了僵尸片，今日已成了片中人了。",
		GameSound_Dialogues_SS_IdleChatter139 = "“我没有答案。你只能找地方躲起来。”",
		GameSound_Dialogues_SS_IdleChatter140 = "我是个幸存者。在马列尔 安哥拉 特殊时期和后来的劫难中，我都成功地活了下来。 这次我也可以。",

		GameSound_Dialogues_SS_Greetings1 = "你 那个人!让我们呆在一起。",
		GameSound_Dialogues_SS_Greetings2 = "我会和你一起去。",
		GameSound_Dialogues_SS_Greetings3 = "你会保护我的，对吧?",
		GameSound_Dialogues_SS_Greetings4 = "你 那个人! 让我们互相帮助。",
		GameSound_Dialogues_SS_Greetings5 = "我们应该一起走。",
		GameSound_Dialogues_SS_Greetings6 = "所以有什么计划?",
		GameSound_Dialogues_SS_Greetings7 = "我们需要呆在一起。",
		GameSound_Dialogues_SS_Greetings8 = "你需要我的帮助，难道不是么?",
		GameSound_Dialogues_SS_Greetings9 = "我会保护你。",
		GameSound_Dialogues_SS_Greetings10 = "我会随你一起。",
		GameSound_Dialogues_SS_Greetings11 = "我会与你同在。",
		GameSound_Dialogues_SS_Greetings12 = "嗨 那个家伙!需要帮助么?",
		GameSound_Dialogues_SS_Greetings13 = "人多力量大,对吧?",
		GameSound_Dialogues_SS_Greetings14 = "我会跟随你一起。",
		GameSound_Dialogues_SS_Greetings15 = "你, 额... 你想与我同行么?同生死共患难可好?",
		GameSound_Dialogues_SS_Greetings16 = "我想要加入你是因为你看起来比别人更加友好，我们走。",
		GameSound_Dialogues_SS_Greetings17 = "放轻松,伙计。想要与我同行么?",
		GameSound_Dialogues_SS_Greetings18 = "不要伤害我! 我, 嗯... ...我很友好!",
		GameSound_Dialogues_SS_Greetings19 = "想要帮我干掉这些狗娘养的么?",
		GameSound_Dialogues_SS_Greetings20 = "让我们不顾艰难险阻。带路。",
		GameSound_Dialogues_SS_Greetings21 = "友好!我很友好!冷静一下?想要加入么?",
		GameSound_Dialogues_SS_Greetings22 = "几乎要干掉你了，伙计。认为你是一只丧尸。",
		GameSound_Dialogues_SS_Greetings23 = "想要与我同行么?任何存活的人类都会是我的朋友。",
		GameSound_Dialogues_SS_Greetings24 = "我会与你同行，但不代表我会相信你。",
		GameSound_Dialogues_SS_Greetings25 = "我很友好,想要一起么？",
		GameSound_Dialogues_SS_Greetings26 = "我会与你同行，但如果你被咬伤我就会杀掉你... ...",
		GameSound_Dialogues_SS_Greetings27 = "我感觉你看起来不是一只丧尸，那交个朋友吧,伙计。",
		GameSound_Dialogues_SS_Greetings28 = "你想与我同行么?你似乎存活了好久。",
		GameSound_Dialogues_SS_Greetings29 = "等一下... ... 我好像在哪儿见过你?该死,让我们形影相随吧!",
		GameSound_Dialogues_SS_Greetings30 = "嗨,那个家伙!想和我一起杀些丧尸么?",
		GameSound_Dialogues_SS_Greetings31 = "仍然有人活着, 嗯?我打赌，让我们猜猜。",
		GameSound_Dialogues_SS_Greetings32 = "我会鼎力相助只要你保证不离不弃。",
		GameSound_Dialogues_SS_Greetings33 = "你可以相信我，伙计。我会鼎力相助。",
		GameSound_Dialogues_SS_Greetings34 = "你是很久以来我看到的第一个活人，想要与我同行么? ",
		GameSound_Dialogues_SS_Greetings35 = "嘿!我...我可以与你同行么?",
		GameSound_Dialogues_SS_Greetings36 = "你看起来不像强盗土匪,对吧?想要呆在一起么?",
		GameSound_Dialogues_SS_Greetings37 = "你看起来不像它们...... 那些被感染的家伙。需要帮忙么?",
		GameSound_Dialogues_SS_Greetings38 = "当然，我会与你同行。千万别被咬伤。",
		GameSound_Dialogues_SS_Greetings39 = "你还没有被咬伤，对吧?只是想确认一下。",
		GameSound_Dialogues_SS_Greetings40 = "我猜你还没有尸变，介意组队么?",

		GameSound_Dialogues_SS_NameText1 = "名字是 ",
		GameSound_Dialogues_SS_NameText2 = "我的名字是 ",
		GameSound_Dialogues_SS_NameText3 = "嗨 那个家伙. 我是 ",
		GameSound_Dialogues_SS_NameText4 = "嗨, 我是 ",
		GameSound_Dialogues_SS_NameText5 = "嗨, 我是 ",
		GameSound_Dialogues_SS_NameText6 = "名字是 ",
		GameSound_Dialogues_SS_NameText7 = "您好. 名字是 ",
		GameSound_Dialogues_SS_NameText8 = "嗨 那个家伙, 叫我 ",
		GameSound_Dialogues_SS_NameText9 = "你可以叫我 ",

		GameSound_Dialogues_SS_Respond1 = "啥？",
		GameSound_Dialogues_SS_Respond2 = "是么？",
		GameSound_Dialogues_SS_Respond3 = "怎么了？",
		GameSound_Dialogues_SS_Respond4 = "什么？",
		GameSound_Dialogues_SS_Respond5 = "什么？",
		GameSound_Dialogues_SS_Respond6 = "需要我？",
		GameSound_Dialogues_SS_Respond7 = "来了",
		GameSound_Dialogues_SS_Respond8 = "我过来了。需要帮忙么？",
		GameSound_Dialogues_SS_Respond9 = "你是在叫我么？",
		GameSound_Dialogues_SS_Respond10 = "嗯 哼？",
		GameSound_Dialogues_SS_Respond11 = "你需要我来帮你么？",
		GameSound_Dialogues_SS_Respond12 = "你需要干什么？",
		GameSound_Dialogues_SS_Respond13 = "我能为你做些什么？",
		GameSound_Dialogues_SS_Respond14 = "我在这里。",
		GameSound_Dialogues_SS_Respond15 = "何事？",
		GameSound_Dialogues_SS_Respond16 = "恭候差遣",
		GameSound_Dialogues_SS_Respond17 = "有何吩咐？",
		GameSound_Dialogues_SS_Respond18 = "有何指示？",
		GameSound_Dialogues_SS_Respond19 = "有事情吗？",
		GameSound_Dialogues_SS_Respond20 = "我来了 我来了",

		GameSound_Dialogues_SS_Thanks1 = "谢谢",
		GameSound_Dialogues_SS_Thanks2 = "谢谢你",
		GameSound_Dialogues_SS_Thanks3 = "感谢",
		GameSound_Dialogues_SS_Thanks4 = "你的慷慨将得到回报",
		GameSound_Dialogues_SS_Thanks5 = "感激不尽！",
		GameSound_Dialogues_SS_Thanks6 = "好的",
		GameSound_Dialogues_SS_Thanks7 = "正是我所需要的",
		GameSound_Dialogues_SS_Thanks8 = "正合我意",

		GameSound_Dialogues_SS_Roger1 = "那好吧。",
		GameSound_Dialogues_SS_Roger2 = "没问题的。",
		GameSound_Dialogues_SS_Roger3 = "毫无疑问。",
		GameSound_Dialogues_SS_Roger4 = "好吧,你都这样说了。",
		GameSound_Dialogues_SS_Roger5 = "如你所愿。",
		GameSound_Dialogues_SS_Roger6 = "明白啦。.",
		GameSound_Dialogues_SS_Roger7 = "当然。",
		GameSound_Dialogues_SS_Roger8 = "听起来不错。",
		GameSound_Dialogues_SS_Roger9 = "愿效犬马之劳。",
		GameSound_Dialogues_SS_Roger10 = "无论你说什么我都赞成。",
		GameSound_Dialogues_SS_Roger11 = "同意。",
		GameSound_Dialogues_SS_Roger12 = "这才是该做的。",
		GameSound_Dialogues_SS_Roger13 = "可以。",
		GameSound_Dialogues_SS_Roger14 = "赞成。",
		GameSound_Dialogues_SS_Roger15 = "我们是同志了。",
		GameSound_Dialogues_SS_Roger16 = "收到。",
		GameSound_Dialogues_SS_Roger17 = "你是对的。",
		GameSound_Dialogues_SS_Roger18 = "了解了。",
		GameSound_Dialogues_SS_Roger19 = "阁下所言极是。",
		GameSound_Dialogues_SS_Roger20 = "那就这样吧。",
		GameSound_Dialogues_SS_Roger21 = "我听到并服从。",
		GameSound_Dialogues_SS_Roger22 = "目标已锁定。",
		GameSound_Dialogues_SS_Roger23 = "在做了",
		GameSound_Dialogues_SS_Roger24 = "好的指挥官。",
		GameSound_Dialogues_SS_Roger25 = "好的，同志。",
		GameSound_Dialogues_SS_Roger26 = "名了已收到",
		GameSound_Dialogues_SS_Roger27 = "是的，先生",
		GameSound_Dialogues_SS_Roger28 = "为了祖国。",
		GameSound_Dialogues_SS_Roger29 = "先生，是的，先生！",
		GameSound_Dialogues_SS_Roger30 = "让我们开始吧",

		GameSound_Dialogues_SS_No1 = "不行",
		GameSound_Dialogues_SS_No2 = "不,谢谢了。",
		GameSound_Dialogues_SS_No3 = "没门儿!",
		GameSound_Dialogues_SS_No4 = "不要",
		GameSound_Dialogues_SS_No5 = "嗯...不好...",
		GameSound_Dialogues_SS_No6 = "我不这么认为",
		GameSound_Dialogues_SS_No7 = "不这么认为",
		GameSound_Dialogues_SS_No8 = "听起来不错，但是我拒绝！我最喜欢做的一件事，就是对那些自以为很行的家伙说“NO”！",
		GameSound_Dialogues_SS_No9 = "我几乎不认识你",
		GameSound_Dialogues_SS_No10 = "等我们熟一点再说吧",
		GameSound_Dialogues_SS_No11 = "下次再说吧",
		GameSound_Dialogues_SS_No12 = "江湖险恶，还是有缘再见吧",

		GameSound_Dialogues_SS_IfYouThinkSo1 = "如果你认为这是最好的。那也很好。",
		GameSound_Dialogues_SS_IfYouThinkSo2 = "如果你认为这是最好的。",

		GameSound_Dialogues_SS_HowDareYou1 = "你怎么敢!",
		GameSound_Dialogues_SS_Crying1 = "*哭哭啼啼*",
		GameSound_Dialogues_SS_Crying2 = "*啜泣*",
		GameSound_Dialogues_SS_Crying3 = "不.. 你死了我该怎么活...!",
		GameSound_Dialogues_SS_Crying4 = "不要离开我...",
		GameSound_Dialogues_SS_Crying5 = "请不要离开我...",
		GameSound_Dialogues_SS_Crying6 = "(ಥ﹏ಥ)",
		GameSound_Dialogues_SS_Crying7 = "请别这样!你不能...",
		GameSound_Dialogues_SS_Crying8 = "操 操, 请不要这样!",
		GameSound_Dialogues_SS_Crying9 = "不!",
		GameSound_Dialogues_SS_Crying10 = "它们随时会出现在这儿! 你需要醒醒!",
		GameSound_Dialogues_SS_Crying11 = "不是现在!请不要死在这儿!",
		GameSound_Dialogues_SS_Crying12 = "醒醒!",
		GameSound_Dialogues_SS_Crying13 = "不要在我面前死去!",
		GameSound_Dialogues_SS_Crying14 = "请不要在我面前死去!",
		GameSound_Dialogues_SS_Crying15 = "请苏醒过来吧!",
		GameSound_Dialogues_SS_Crying16 = "请苏醒过来吧! *啜泣*",
		GameSound_Dialogues_SS_Crying17 = "醒醒吧! *啜泣*",

		GameSound_Dialogues_SS_WifeIntro1 = "亲爱的，我们要做什么?!",
		GameSound_Dialogues_SS_WifeSpeech1 = "亲爱的?",
		GameSound_Dialogues_SS_WifeSpeech2 = "亲爱的，我们要做什么?",
		GameSound_Dialogues_SS_WifeSpeech3 = "我们现在应该去找一个更安全的地方吗?",
		GameSound_Dialogues_SS_WifeSpeech4 = "或者还是留在这里?",
		GameSound_Dialogues_SS_WifeSpeech5 = "我害怕..",

		GameSound_Dialogues_SS_HeyYou = "嗨 你好!",
		GameSound_Dialogues_SS_Bye1 = "再见...",
		GameSound_Dialogues_SS_HiThere = "嗨",
		GameSound_Dialogues_SS_HelloThere = "你好!",
		GameSound_Dialogues_SS_HelloWord1 = "你在想什么？",
		GameSound_Dialogues_SS_HelloWord2 = "我们可以在这休息一下。",
		GameSound_Dialogues_SS_HelloWord3 = "你怎么样？",
		GameSound_Dialogues_SS_HelloWord4 = "你还好吗？",
		GameSound_Dialogues_SS_HelloWord5 = "你有什么想法？",
		GameSound_Dialogues_SS_HelloWord6 = "你在考虑什么？",
		GameSound_Dialogues_SS_HelloWord7 = "有什么话想说吗？",
		GameSound_Dialogues_SS_HelloWord8 = "你知道些什么？",
		GameSound_Dialogues_SS_HelloWord9 = "有新的信息吗？",
		GameSound_Dialogues_SS_HelloWord10 = "有何建议？",
		GameSound_Dialogues_SS_HelloWord11 = "想听听阁下的建议",
		GameSound_Dialogues_SS_HelloWord12 = "对于目前处境，你有什么想说的？",
		GameSound_Dialogues_SS_HelloWord13 = "你想要什么吗？",
		GameSound_Dialogues_SS_HelloWord14 = "你好吗？",

		GameSound_Dialogues_SS_WhatYouWant = "啊? 你想要什么?",
		GameSound_Dialogues_SS_WeLooting = "我们去拾荒如何?",
		GameSound_Dialogues_SS_WhereHeGo = "嗯 他去哪儿了?",
	--[[END talk]]--

	--[[advices
		dialogue lines that advices the player of something
	]]--


		GameSound_Dialogues_SS_FoundZombie1 = "那里有一只!",
		GameSound_Dialogues_SS_FoundZombie2 = "发现一只!",
		GameSound_Dialogues_SS_FoundZombie3 = "前方出现一个尸变的家伙!",
		GameSound_Dialogues_SS_FoundZombie4 = "我会盯住一只丧尸!",
		GameSound_Dialogues_SS_FoundZombie5 = "在那边有一只丧尸!",
		GameSound_Dialogues_SS_FoundZombie6 = "盯住一只丧尸!",
		GameSound_Dialogues_SS_FoundZombie7 = "我发现了一只丧尸!",
		GameSound_Dialogues_SS_FoundZombie8 = "在那边!",
		GameSound_Dialogues_SS_FoundZombie9 = "那里!",
		GameSound_Dialogues_SS_FoundZombie10 = "我仅仅想再次干掉你。",
		GameSound_Dialogues_SS_FoundZombie11 = "这只是我的。",
		GameSound_Dialogues_SS_FoundZombie12 = "那里！这只是我的。",
		GameSound_Dialogues_SS_FoundZombie13 = "那边有一只丧尸!",
		GameSound_Dialogues_SS_FoundZombie14 = "发现了丧尸中的一只",
		GameSound_Dialogues_SS_FoundZombie15 = "我发现了一只丧尸!",
		GameSound_Dialogues_SS_FoundZombie16 = "让我们开始吧... ...",
		GameSound_Dialogues_SS_FoundZombie17 = "这可能是个问题。",
		GameSound_Dialogues_SS_FoundZombie18 = "那里有一只。",
		GameSound_Dialogues_SS_FoundZombie19 = "啊哈！我干掉了丧尸中的一只。",

		GameSound_Dialogues_SS_FoundSurvivor1 = "那里有个家伙!",
		GameSound_Dialogues_SS_FoundSurvivor2 = "发现一个家伙!",
		GameSound_Dialogues_SS_FoundSurvivor3 = "滚出来，婊子!",
		GameSound_Dialogues_SS_FoundSurvivor4 = "我他妈看见你了!",
		GameSound_Dialogues_SS_FoundSurvivor5 = "我要干掉你!",
		GameSound_Dialogues_SS_FoundSurvivor6 = "过来!",
		GameSound_Dialogues_SS_FoundSurvivor7 = "这不关你个人的事儿!",
		GameSound_Dialogues_SS_FoundSurvivor8 = "这不关你个人的事儿，伙计！",
		GameSound_Dialogues_SS_FoundSurvivor9 = "你在那里！",
		GameSound_Dialogues_SS_FoundSurvivor10 = "我看见你了！出来",
		GameSound_Dialogues_SS_FoundSurvivor11 = "过来，操你妈的！",
		GameSound_Dialogues_SS_FoundSurvivor12 = "你死定了。",
		GameSound_Dialogues_SS_FoundSurvivor13 = "我看到你了，卑鄙的人。",
		GameSound_Dialogues_SS_FoundSurvivor14 = "那个人！我看见你了",
		GameSound_Dialogues_SS_FoundSurvivor15 = "不用紧张，我会很快做完的。",
		GameSound_Dialogues_SS_FoundSurvivor16 = "我已经等不及拿走你的破烂了。",
		GameSound_Dialogues_SS_FoundSurvivor17 = "嗨，说你呢！停下来！",
		GameSound_Dialogues_SS_FoundSurvivor18 = "嗨，朋友！我很友好... ...",
		GameSound_Dialogues_SS_FoundSurvivor19 = "放下你的物资然后我会让你安全离开!",
		GameSound_Dialogues_SS_FoundSurvivor20 = "你可以抢劫了。现在。",
		GameSound_Dialogues_SS_FoundSurvivor21 = "停下！否则我开枪了！",
		GameSound_Dialogues_SS_FoundSurvivor22 = "嗨，你好！我很友好的... ...",
		GameSound_Dialogues_SS_FoundSurvivor23 = "滚出来，怂逼!",
		GameSound_Dialogues_SS_FoundSurvivor24 = "滚出来!",
		GameSound_Dialogues_SS_FoundSurvivor25 = "滚出来和我干一下!",
		GameSound_Dialogues_SS_FoundSurvivor26 = "滚出来和我干一下，婊子!",
		GameSound_Dialogues_SS_FoundSurvivor27 = "我在那里发现你了!",
		GameSound_Dialogues_SS_FoundSurvivor28 = "不要跑。我很友好的... ...",
		GameSound_Dialogues_SS_FoundSurvivor29 = "交出来!",
		GameSound_Dialogues_SS_FoundSurvivor30 = "相信我，这么做对你更有利。",
		GameSound_Dialogues_SS_FoundSurvivor31 = "我会帮你的。",
		GameSound_Dialogues_SS_FoundSurvivor32 = "处于抱歉的借口，我仅仅是在帮你。",
		GameSound_Dialogues_SS_FoundSurvivor33 = "看起来你有些好东西... ...",
		GameSound_Dialogues_SS_FoundSurvivor34 = "我要离开了，拿什么请自便。",

		GameSound_Dialogues_SS_IDontKnowHowDoctor1 = "我不知道如何当医生。",
		GameSound_Dialogues_SS_LookingForZombie1 = "他们在哪儿!?",
		GameSound_Dialogues_SS_LookingForZombie2 = "我要把他们都杀光！",
		GameSound_Dialogues_SS_LookingForZombie3 = "我可以感觉到他们就在附近了。",
		GameSound_Dialogues_SS_LookingForZombie4 = "滚出来，尸变的杂种们，我要把你们都杀光！",
		GameSound_Dialogues_SS_LookingForZombie5 = "我会把这些畸形的怪物都杀干净。",
		GameSound_Dialogues_SS_LookingForZombie6 = "滚出来！无论如何你都死定了。",
		GameSound_Dialogues_SS_LookingForZombie7 = "无论你在哪儿都给我滚出来，混蛋。",
		GameSound_Dialogues_SS_LookingForZombie8 = "滚进来，你这个狗娘养的。",
		GameSound_Dialogues_SS_LookingForZombie9 = "他们在哪儿?我确定我刚才发现了一个...",
		GameSound_Dialogues_SS_LookingForZombie10 = "那里！我感觉我看到了一个。",
		GameSound_Dialogues_SS_LookingForZombie11 = "我可以感觉到他们就在附近。",
		GameSound_Dialogues_SS_LookingForZombie12 = "我可以发誓我刚才在这里发现了一个... ...",
		GameSound_Dialogues_SS_LookingForZombie13 = "我可以发誓我刚才发现了一个... ...",
		GameSound_Dialogues_SS_LookingForZombie14 = "滚他妈进来拿一些!",
		GameSound_Dialogues_SS_LookingForZombie15 = "滚出来，杂种!",

		GameSound_Dialogues_SS_DoNotTouchFood = "这里的食物只供社区成员使用。不要碰它!",
		GameSound_Dialogues_SS_SeenPlayerBit1 = "哦 操蛋,你被咬了!",
		GameSound_Dialogues_SS_SeenPlayerBit2 = "你已经感染了!",
		GameSound_Dialogues_SS_SeenPlayerBit3 = "你被咬了!",
		GameSound_Dialogues_SS_SeenPlayerBit4 = "我不会让你变成它们当中的一员的!",
		GameSound_Dialogues_SS_SeenPlayerBit5 = "该死, 你让你自己被咬了!",
		GameSound_Dialogues_SS_SeenPlayerBit6 = "操, 不再重复了.. 对此表示遗憾与抱歉。",
		GameSound_Dialogues_SS_SeenPlayerBit7 = "那是被咬伤的么?对不起,我不能冒险..",
		GameSound_Dialogues_SS_SeenPlayerBit8 = "我看见你被咬了!离我远点儿!",
		GameSound_Dialogues_SS_SeenPlayerBit9 = "该死.. 我会帮助你, 相信我。你不会想要一个同它们一样的结局。",
		GameSound_Dialogues_SS_SeenPlayerBit10 = "那是不是... 你被咬过了么?",
		GameSound_Dialogues_SS_SeenPlayerBit11 = "你会付出代价的！",
		GameSound_Dialogues_SS_SeenPlayerBit12 = "对不起,但我不会和这些已经被感染的混蛋们一路同行。",
		GameSound_Dialogues_SS_SeenPlayerBit13 = "不要担心，我会很快做完的。",

		GameSound_Dialogues_SS_SeenPlayerIll1 = "嗨,你还好么?",
		GameSound_Dialogues_SS_SeenPlayerIll2 = "你看起来真的很不好..",
		GameSound_Dialogues_SS_SeenPlayerIll3 = "你看起来不太好。",
		GameSound_Dialogues_SS_SeenPlayerIll4 = "你看起来有感染的那些症状了。",
		GameSound_Dialogues_SS_SeenPlayerIll5 = "有点不舒服，伙计。",
		GameSound_Dialogues_SS_SeenPlayerIll6 = "你.. 感觉还好么?",
		GameSound_Dialogues_SS_SeenPlayerIll7 = "让我们先说明白了:假如你尸变了,我将毫不犹豫的把你干掉。",
		GameSound_Dialogues_SS_SeenPlayerIll8 = "你没有被咬或者其他什么的...,不是么?",

		GameSound_Dialogues_SS_HilltopIntro = "你好，欢迎来到山顶寨!我们很久以前就判断了灾难发生的可能性，并及时建立了这个社区。",
		GameSound_Dialogues_SS_BlockadeIntro = "这是东北封锁区。没有人允许越过封锁区的后方。如有必要，将使用致命武力。",
		GameSound_Dialogues_SS_FollowMeToHilltop = "我知道一个安全的地方，如果你愿意，请跟我来。",
		GameSound_Dialogues_SS_GonnaGetYou1 = "我要干掉你!",
		GameSound_Dialogues_SS_GonnaGetYou2 = "你是我的了",
		GameSound_Dialogues_SS_GonnaGetYou3 = "你有麻烦了",
		GameSound_Dialogues_SS_GonnaGetYou4 = "你死定了",
		GameSound_Dialogues_SS_GonnaGetYou5 = "为你自己祈祷吧",

		GameSound_Dialogues_SS_SawHimThere1 = "我在那边看到了",
		GameSound_Dialogues_SS_SawHimThere2 = "这边",
		GameSound_Dialogues_SS_SawHimThere3 = "他们在这里",
		GameSound_Dialogues_SS_SawHimThere4 = "快过来",

		GameSound_Dialogues_SS_IWarnFoodThief = "嘿！你这个小偷!!不要拿走我们的食物或者其他东西！！",
		GameSound_Dialogues_SS_IGotABadFeeling = "我的直觉告诉我这是不祥之兆。",
		GameSound_Dialogues_SS_WhatWasThatSound = "那是什么声音!?",
		GameSound_Dialogues_SS_RainingGoInside = "下雨啦，最好进屋躲一下",
		GameSound_Dialogues_SS_WhoSaidThat = "谁在那儿? 谁说的?",
		GameSound_Dialogues_SS_RIPSurvivor = "安息吧,我的朋友...",
	--[[END advices]]--

	--[[combat
		dialogue lines releated to combat
	]]--


		GameSound_Dialogues_SS_AttackS1 = "哈!",
		GameSound_Dialogues_SS_AttackS2 = "接招!",
		GameSound_Dialogues_SS_AttackS3 = "你自找的，嗯哼?",
		GameSound_Dialogues_SS_AttackS4 = "啊!",
		GameSound_Dialogues_SS_AttackS5 = "呐!",
		GameSound_Dialogues_SS_AttackS6 = "接招!",
		GameSound_Dialogues_SS_AttackS7 = "我要让你毁容!",
		GameSound_Dialogues_SS_AttackS8 = "接我几招!",
		GameSound_Dialogues_SS_AttackS9 = "立刻过来!",
		GameSound_Dialogues_SS_AttackS10 = "去死吧，狗娘养的!",
		GameSound_Dialogues_SS_AttackS11 = "趴下!趴下!",
		GameSound_Dialogues_SS_AttackS12 = "他妈的趴下!",
		GameSound_Dialogues_SS_AttackS13 = "我要砸碎你他妈的狗头!",
		GameSound_Dialogues_SS_AttackS14 = "他妈的趴下!",
		GameSound_Dialogues_SS_AttackS15 = "坚持趴下!",
		GameSound_Dialogues_SS_AttackS16 = "并且趴下!",
		GameSound_Dialogues_SS_AttackS17 = "吃我一招!",
		GameSound_Dialogues_SS_AttackS18 = "去死!",
		GameSound_Dialogues_SS_AttackS19 = "你自找的?!",
		GameSound_Dialogues_SS_AttackS20 = "哦,你自找的, 嗯哼?!",
		GameSound_Dialogues_SS_AttackS21 = "你也想要一些么, 嗯哼?!",
		GameSound_Dialogues_SS_AttackS22 = "去死! 去死! 去死!",
		GameSound_Dialogues_SS_AttackS23 = "去死吧，狗娘养的!",
		GameSound_Dialogues_SS_AttackS24 = "你为什么不会死?!",
		GameSound_Dialogues_SS_AttackS25 = "你认为你可以干掉我?!",
		GameSound_Dialogues_SS_AttackS26 = "去死吧!去死吧!去死吧!",
		GameSound_Dialogues_SS_AttackS27 = "去死吧!",
		GameSound_Dialogues_SS_AttackS28 = "我要把你打出屎!",
		GameSound_Dialogues_SS_AttackS29 = "吃我一招!",

		GameSound_Dialogues_SS_Attack1 = "哈!",
		GameSound_Dialogues_SS_Attack2 = "接招!",
		GameSound_Dialogues_SS_Attack3 = "你自找的，嗯哼?",
		GameSound_Dialogues_SS_Attack4 = "啊!",
		GameSound_Dialogues_SS_Attack5 = "啊嗯!",
		GameSound_Dialogues_SS_Attack6 = "天啊，简直搞砸了!",
		GameSound_Dialogues_SS_Attack7 = "接招!",
		GameSound_Dialogues_SS_Attack8 = "我要让你毁容!",
		GameSound_Dialogues_SS_Attack9 = "过来接我几招!",
		GameSound_Dialogues_SS_Attack10 = "立刻滚过来!",
		GameSound_Dialogues_SS_Attack11 = "干死你!",
		GameSound_Dialogues_SS_Attack12 = "过来接招!",
		GameSound_Dialogues_SS_Attack13 = "去死吧, 狗娘养的!",
		GameSound_Dialogues_SS_Attack14 = "趴下!趴下!",
		GameSound_Dialogues_SS_Attack15 = "操他妈的趴下!",
		GameSound_Dialogues_SS_Attack16 = "我要砸碎你他妈的狗头!",
		GameSound_Dialogues_SS_Attack17 = "他妈的给我趴下!",
		GameSound_Dialogues_SS_Attack18 = "趴下!",
		GameSound_Dialogues_SS_Attack19 = "接招，你这个尸变的混蛋!",
		GameSound_Dialogues_SS_Attack20 = "并且趴下!",
		GameSound_Dialogues_SS_Attack21 = "趴下，你这个尸变的混蛋!",
		GameSound_Dialogues_SS_Attack22 = "接招!",
		GameSound_Dialogues_SS_Attack23 = "去死!",
		GameSound_Dialogues_SS_Attack24 = "这是你自找的?!",
		GameSound_Dialogues_SS_Attack25 = "你自找的?!",
		GameSound_Dialogues_SS_Attack26 = "你自找的, 嗯哼?!",
		GameSound_Dialogues_SS_Attack27 = "哦, 你自找的, 对吧?!",
		GameSound_Dialogues_SS_Attack28 = "你自找的，对吧?!",
		GameSound_Dialogues_SS_Attack29 = "去死! 去死! 去死!",
		GameSound_Dialogues_SS_Attack30 = "去死吧，你这个狗娘养的!",
		GameSound_Dialogues_SS_Attack31 = "你为什么不死?!",
		GameSound_Dialogues_SS_Attack32 = "你认为你可以打败我?!",
		GameSound_Dialogues_SS_Attack33 = "去死! 去死!去死!",
		GameSound_Dialogues_SS_Attack34 = "去死吧，混蛋!",
		GameSound_Dialogues_SS_Attack35 = "接招，你这个尸变的杂种!",
		GameSound_Dialogues_SS_Attack36 = "接招，你这个尸变的婊子!",
		GameSound_Dialogues_SS_Attack37 = "接招，你这坨感染的烂肉!",
		GameSound_Dialogues_SS_Attack38 = "接招!",

		GameSound_Dialogues_SS_Screem1 = "啊! 不 不!",
		GameSound_Dialogues_SS_Screem2 = "哦 不! 啊!",
		GameSound_Dialogues_SS_Screem3 = "啊, 天啊! 哦 不!",
		GameSound_Dialogues_SS_Screem4 = "天呐! 不, 啊!",
		GameSound_Dialogues_SS_Screem5 = "不! 救命!",
		GameSound_Dialogues_SS_Screem6 = "救我!不 不 不!",
		GameSound_Dialogues_SS_Screem7 = "请! 啊!!",
		GameSound_Dialogues_SS_Screem8 = "哦 不! 啊 救命!",
		GameSound_Dialogues_SS_Screem9 = "不!不!滚开!",
		GameSound_Dialogues_SS_Screem10 = "啊!",
		GameSound_Dialogues_SS_Screem11 = "回来,回来你这个混蛋!",
		GameSound_Dialogues_SS_Screem12 = "回来!回来!",
		GameSound_Dialogues_SS_Screem13 = "操!救命!",
		GameSound_Dialogues_SS_Screem14 = "救命!我还不想死!",
		GameSound_Dialogues_SS_Screem15 = "哦 操!哦 操!哦 操!",
		GameSound_Dialogues_SS_Screem16 = "啊!啊!",
		GameSound_Dialogues_SS_Screem17 = "哦天啊!啊!啊!",
		GameSound_Dialogues_SS_Screem18 = "后退!后退!",
		GameSound_Dialogues_SS_Screem19 = "救命!有人么!",
		GameSound_Dialogues_SS_Screem20 = "有没有人可以救我！救命！",
		GameSound_Dialogues_SS_Screem21 = "哦天啊!哦天啊!",
		GameSound_Dialogues_SS_Screem22 = "我要死了! 我要死了!",
		GameSound_Dialogues_SS_Screem23 = "啊!救命!啊!",

		GameSound_Dialogues_SS_IAttackFoodThief = "就是那样！！给我滚出去！！"
	--[[END combat]]--

}

