IGUI_CH = {
	--[[roleplay
		texts that are just describing what the survivor is doing
	]]--


		IGUI_SS_Drinking = "Τ...",
		IGUI_SS_EatFood_Before = "Y ",
		IGUI_SS_EatFood_After = "",
		IGUI_SS_Opens_Before = "} ",
		IGUI_SS_Opens_After = "",
		IGUI_SS_Takes_Before = "B ",
		IGUI_SS_Takes_After = "",
		IGUI_SS_EquipsArmor = "WA",
		IGUI_SS_EquipsArmor_Before = "*˳ ",
		IGUI_SS_EquipsArmor_After = "*",
		IGUI_SS_TakesItemFromGround_Before = "",
		IGUI_SS_TakesItemFromGround_After = " qa",
		IGUI_SS_TakesFromGround_Before = "*B ",
		IGUI_SS_TakesFromGround_After = " qaW*",
		IGUI_SS_TakesFromCont_Before = "*B ",
		IGUI_SS_TakesFromCont_After = " q e*",
		IGUI_SS_UndressingClothes = "*UA*",
		IGUI_SS_PickUpCorpse = "*qahB*",
		IGUI_SS_Resting = "𮧤...",
		IGUI_SS_BandageBP_Before = "^a]Ϥ...",
		IGUI_SS_BandageBP_After = "",
		IGUI_SS_DoctorSplint = "*TwO...*",
		IGUI_SS_DoctorBandageRemove = "*^a...*",
		IGUI_SS_DoctorStitches = "*_Xˤf*",
		IGUI_SS_DoctorGlass = "*X...*",
		IGUI_SS_DoctorBullet = "*Xu...*",
		IGUI_SS_DoctorBandage = "*ϥ^a...*",
		IGUI_SS_Foraging = "*~Ķ...",
		IGUI_SS_FarmingActionPlanting = "*NؤlIig[...*",
		IGUI_SS_FarmingActionHarvesting = "*ιA@...*",
		IGUI_SS_FarmingActionWatering = "*...*",
	--[[END roleplay]]--

	--[[starting tasks
		dialogue lines that indicate the start of a task
	]]--


		IGUI_SS_IGoRelax = "ڲqڥiHyLP@U",
		IGUI_SS_IGoGetWood = "ڲqڸӥhF",
		IGUI_SS_IGoPileCorpse = "ڲqڸӥhBzF",
		IGUI_SS_IGoForage = "ڲqڸӥh~ĶF",
		IGUI_SS_IGoChopWood = "ڲqڸӥhF",
		IGUI_SS_IGoFarm = "ڲqڸӥhѺإжF",
		IGUI_SS_IGoGuard = "ڲqڸӥhĵ٨ޤF",
		IGUI_SS_IGoBackBase = "ڲqڸӪ^aF",
	--[[END starting tasks]]--

	--[[loot
		dialogue lines that indicate the start of a loot task
	]]--


		IGUI_SS_LookForItem_Before = "nM ",
		IGUI_SS_LookForItem_After = "",
		IGUI_SS_NoForagingHere = "ڦbo䤣F",
		IGUI_SS_NoFindItem_Before = "nO ",
		IGUI_SS_NoFindItem_After = " boP",
		IGUI_SS_NoWoodHere = "PèS",
	--[[END loot]]--

	--[[giving
		dialogue lines that indicate a giving item task
	]]--


		IGUI_SS_TakeArmor = "LӨoA",
		IGUI_SS_Nothing = "L",
		IGUI_SS_EveryOneUseMele = "jaϥΪԪZ!",
		IGUI_SS_EveryOneUseGun = "jaϥκj!",
		IGUI_SS_WantSomeFood = "ݭn?",
		IGUI_SS_YouWantWater = "ݭn?",
		IGUI_SS_YouWantAmmo = "ݭnuĻ?",
		IGUI_SS_TakeMyWeapon = "LӨoZ",
	--[[END giving]]--

	--[[interactions
		dialogue lines that indicate a giving item task
	]]--


		IGUI_SS_OverHere = "! o!",
		IGUI_SS_HoldStill = "еy...",
		IGUI_SS_ComeWithMe_Before = "",
		IGUI_SS_ComeWithMe_After = ", ڹL!",
		IGUI_SS_CallName_Before = "",
		IGUI_SS_CallName_After = "! L!",
		IGUI_SS_CanIJoin = "ڥiH[JAζ?",
		IGUI_SS_YouWantToJoin = "Q[Jڪζ?",
		IGUI_SS_WeBackToBase = "^aun",
		IGUI_SS_DoctorDone = "no{ή!P!",
	--[[END interactions]]--

	--[[not able to do
		dialogue lines that indicate that the task couldn't be done
	]]--


		IGUI_SS_NotInBuilding = "ڭ̤b@ɫؿv̭",
		IGUI_SS_NoTrees = "PèS",
		IGUI_SS_NoAxeNoChopWood = "B䤣lA...",
		IGUI_SS_CantCarryMore = "aFhF",
		IGUI_SS_NoFarmingArea = "SwA~",
		IGUI_SS_IDontKnowHowFarming = "ڤDӦpѺ"
	--[[END not able to do]]--

}

